Additional Resources - bryanedds/Nu GitHub Wiki
Vsynchronicity Blog
Bryan's blog about Nu Game Engine and adjacent topics -
Key Resources on Optimizing Rendering with Nvidia Nsight -
In order of recommending viewing -
https://gdcvault.com/browse/gdc-19/play/1026202
Additional Tools
Recommended 2D tile editor for Nu, Tiled -
Bulk file rename tool, Power Rename -
https://learn.microsoft.com/en-us/windows/powertoys/powerrename
Bulk image file conversion program, Light Image Resizer -
https://www.obviousidea.com/windows-software/light-image-resizer/
Color channel swapping in Paint.NET (place .dll in the Effects folder) -
https://github.com/pfandzelter/ColorExchange/tree/master/build
Informational Resources
Importing Mixamo character and multiple animations using Blender (ignore part about Mixamo Plugin, which isn't used) -
https://www.youtube.com/watch?v=F25_c-Q0_Qw
A bit of advice when implementing your own newtonian physics -
https://youtu.be/yGhfUcPjXuE?t=770
Educational Resources and References
General resources on standardizing PBR representations - https://arxiv.org/pdf/2512.23696
Really nice tutorial on PBR physics principles - https://imadrahmoune.com/pbr/
Nice doc on PBR - https://dassaultsystemes-technology.github.io/EnterprisePBRShadingModel/spec-2025x.md.html
Shader catalog - https://framedsc.com/ReshadeGuides/shaderscatalogue.htm#graphics-improvements
Unreal Substrate - https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-substrate-materials-in-unreal-engine
OpenPBR BSDF - https://github.com/adobe/openpbr-bsdf
PBR theory by way of the Filament project - https://google.github.io/filament/Filament.md.html