Page Index - UQcsse3200/2026-studio-1 GitHub Wiki
190 page(s) in this GitHub Wiki:
- Home
- Welcome to the Studio 1 wiki!
- Game Development Links:
- Game Engine Links:
- AI
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- Animations
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- Audio
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- Charge Component and Task
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- Collision Layer
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- Components
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- Concurrency & Threading
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- Configuring Entities
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- Crouch
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- Dash
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- Death Screen Implementation
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- Debug Terminal
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- Difficulty Modes
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- Enemies
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- Enemy AI Tasks
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- Enemy Attack System
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- Enemy Types
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- Entities
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- Entity Component System (ECS)
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- Event System
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- Fixes for NPCs and Testing
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- Game Areas
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- Game Screens
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- Getting Started
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- Health
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- HUD Layout and Tutorial UI Improvements
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- Input Handling Overview
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- Inventory
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- Lighting
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- Lightning Attack
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- Loading Resources
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- Logging
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- Loot Generation
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- Loot Generation Sprint 2
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- macOS Setup Guide
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- Map Debugging Commands
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- Map Format
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- Maps
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- Maps Level 1
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- Maps Level 2
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- Maps Level 3
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- Maps Migration Guide
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- Melee Attack Task
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- Melee Attacks
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- NPC dialogue
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- NPC Implementation
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- On Hit Effect Component
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- One‐Way Cloud Platforms
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- Pause Menu
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- Perk Selection Screen
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- Pet
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- Physics
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- Platform
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- PlatformerComponent
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- Player
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- Player Animations
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- Player movement
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- Potions
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- Procedural Name Generation
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- Progression Mini Map
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- Progression Mini‐map
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- Quest
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- Quest type extended test plan
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- Quest type test plan
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- Range Attack
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- Reusable Map Components
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- Save Load System
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- Service Locator
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- Settings
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- Settings and Keybinds UI
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- Shields
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- Shop Gambling
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- Shops
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- SkeletonAnimationController
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- Slide
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- SonarCloud Code Quality
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- Sprint 4: Gold Coin Size, Sliding Stamina, Health Regeneration, and Bribe Regression Fixes
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- Stamina System
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- Status Effects
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- Story, Revival , Defense and Loot Generation Sprint 3
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- Terrain
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- Tile Based Level Map
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- Tile Based Level Map Reference
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- Tortoise System
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- Traveler NPC
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- UI
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- UI & Skin Updation
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- Unit Testing
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- Upgrades & Perks
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- Using the Input System
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- Weapon System
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- Win screen
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- Win System
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