Maps Level 1 - UQcsse3200/2026-studio-1 GitHub Wiki
Level 1: Out of the Underworld
Level 1 is divided into two connected sub-levels:
| Sub-level | Bounds | Theme | Ambient Lighting |
|---|---|---|---|
| Dungeon | Rows 0-31 | Ancient limestone catacombs, ladders, platforms, traps and vaults | ambient_dark (0.35) |
| Nether | Rows 32-63 | Open volcanic underworld cavern with lava rivers and terraces | ambient_orange (0.20) |
Players begin in the Dungeon and travel upward through the central lift shaft into the Nether before eventually reaching the exit to Level 2.
Visual Themes
The Dungeon uses a layered backdrop consisting of:
- Distant masonry
- Stone arcades
- Pillars
- Drifting fog
The Nether uses a separate backdrop stack consisting of:
- Void
- Far arches
- Columns
- Animated drifting embers
Lighting and backdrop effects change automatically when crossing between the two sub-levels.
Major Landmarks
| Landmark | Location |
|---|---|
| Exit tunnel | Upper-west corner of the Nether |
| Lava river (Phlegethon) | Central Nether |
| Lift shaft | Centre of the map |
| Crust seam | Boundary between Dungeon and Nether |
| Wizard NPC | Dungeon |
| Shop NPC | Nether |
| Fire hall | Dungeon |
| Vault and key route | Dungeon |
| Nether challenge gates | Eastern edge of the Nether |
Hazards
| Symbol | Hazard |
|---|---|
~ |
River Phlegethon lava |
e |
Burning embers |
X |
Bronze spikes |
L |
Fire pit |
O |
Pit trap |
Most hazards emit dynamic lighting and flickering effects.
Enemies
| Entity | Spawned From |
|---|---|
| Skeleton | S |
| Ranged Skeleton | R |
| Minotaur | M |
| Cerberus | D |
| Cyclops | Y |
| Centaur | C |
Enemy spawns are defined directly by the entities layer.
NPCs
| NPC | Marker |
|---|---|
| Wizard | 2 |
| Shopkeeper | * |
Transitions
The map contains five room transitions.
| Transition | Destination |
|---|---|
| nether-gate-to-room2 | Level 2 |
| hounds-den-door | Nether Hounds Den |
| gorgon-gallery-door | Nether Gorgon Gallery |
| minotaur-labyrinth-door | Nether Minotaur Labyrinth |
| shades-barracks-door | Nether Shades Barracks |
The four eastern Nether gates act as optional challenge rooms, while the north-west exit gate advances the player to Level 2.
Intended Progression
- Spawn in the Dungeon.
- Explore the catacombs while collecting loot and defeating skeletons.
- Traverse traps, fire pits, spikes and platform sections.
- Reach the central lift shaft.
- Cross the crust seam into the Nether.
- Follow the lava terraces upward through the cavern.
- Optionally enter the four Nether challenge areas:
- Hounds Den
- Gorgon Gallery
- Minotaur Labyrinth
- Shades Barracks
- Continue west through the worked-stone exit tunnel.
- Enter the exit gate.
- Transition to Level 2.