Page Index - Tomb-Raider-Level-Editor/Tutorials GitHub Wiki
110 page(s) in this GitHub Wiki:
- Home
- What's TRLE?
- What's this wiki for?
- Tutorial index
- Basics
- TRLE
- Essentials
- TRNG
- Tomb Editor
- Tomb Engine
- Dxtre3D
- Other tools
- WAD Editing
- Blender
- Animating textures on objects
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- Beta Testing
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- Blender to Tomb Editor ‐ Custom Objects
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- Blender to Wad2: HQ object workflow (Advanced)
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- Building Atmosphere
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- Building Gameplay
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- Compiler options and how to deal with them
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- Creating a 3D model of the Tomb Raider Logo in Blender 2.8
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- Creating Static main menu like in TR1‐3
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- Diagonal geometry ‐ what you can't do
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- Exploring the TEN workflow
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- Exporting objects from a TRLE Wad with texturing to Blender for conversion to OBJ
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- Feature demo files
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- How to set up TR1‐3‐Levels (Basics)
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- Infinite Boulder
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- Introductory tutorials
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- Making a Playable Folder
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- Making subtitles with voice soundtrack channel
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- Organizer Tutorial
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- Project Fix Lara
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- Pro‐Lighting
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- Room import export
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- Script reference manual
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- Scripting ‐ Parameters (move a Static)
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- Seamless texturing
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- Shadowy's Micro Scripts
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- Soft Collision for static objects
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- Sophia Leigh setup
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- Sprites
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- Starter guide
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- TEN Ammo Counter 2.0
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- TEN ‐ Lua basics tutorial
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- TEN ‐ Node editor Tutorial
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- TEN: change name and coordinate of Pickup Inventory
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- TEN: Creating your own wad2 file
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- TEN: Doppelganger setup
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- TEN: How to start building a new project, a new level
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- TEN: Making Custom Fonts
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- TEN: New Pushable System
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- The Basics of Blender (2.8)
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- Transition texture creator
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- TRNG Scripting Tutorial Series
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- Using Tomb Editor and TombEngine with WineHQ (for building levels on Linux)
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- Using TRNG plugin triggers
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- WADmerger ‐ Advanced tutorial
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- WADMerger ‐ Basics
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- WADmerger ‐ Intermediate Tutorial
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- When to "Pop" and when to "Push" when building a meshtree
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