Page Index - Tomb-Raider-Level-Editor/Tutorials GitHub Wiki
62 page(s) in this GitHub Wiki:
- Home
- What's TRLE?
- What's this wiki for?
- Tutorial index
- Basics
- TRLE
- Essentials
- TRNG
- Tomb Editor
- Tomb Engine
- Dxtre3D
- Other tools
- WAD Editing
- Blender
- Animating textures on objects
- Beta Testing
- Blender to Tomb Editor ‐ Custom Objects
- Blender to Wad2: HQ object workflow (Advanced)
- Building Atmosphere
- Building Gameplay
- Compiler options and how to deal with them
- Creating a 3D model of the Tomb Raider Logo in Blender 2.8
- Creating Static main menu like in TR1‐3
- Diagonal geometry ‐ what you can't do
- Exploring the TEN workflow
- Exporting objects from a TRLE Wad with texturing to Blender for conversion to OBJ
- Feature demo files
- How to set up TR1‐3‐Levels (Basics)
- Infinite Boulder
- Introductory tutorials
- Making a Playable Folder
- Making subtitles with voice soundtrack channel
- Organizer Tutorial
- Project Fix Lara
- Pro‐Lighting
- Room import export
- Script reference manual
- Scripting ‐ Parameters (move a Static)
- Seamless texturing
- Shadowy's Micro Scripts
- Soft Collision for static objects
- Sophia Leigh setup
- Sprites
- Starter guide
- TEN Ammo Counter 2.0
- TEN ‐ Lua basics tutorial
- TEN ‐ Node editor Tutorial
- TEN: change name and coordinate of Pickup Inventory
- TEN: Creating your own wad2 file
- TEN: Doppelganger setup
- TEN: How to start building a new project, a new level
- TEN: Making Custom Fonts
- TEN: New Pushable System
- The Basics of Blender (2.8)
- Transition texture creator
- TRNG Scripting Tutorial Series
- Using Tomb Editor and TombEngine with WineHQ (for building levels on Linux)
- Using TRNG plugin triggers
- WADmerger ‐ Advanced tutorial
- WADMerger ‐ Basics
- WADmerger ‐ Intermediate Tutorial
- When to "Pop" and when to "Push" when building a meshtree