How to set up TR1‐3‐Levels (Basics) - Tomb-Raider-Level-Editor/Tutorials GitHub Wiki
Since the old engines are still very popular and perhaps even attract new builders to try them out, here are some beginner-guides, how to set up TR1-TR3-levels in Tomb Editor.
Tomb Raider 1 (TR1X)
Open your TombIDE
Create a new project
download this music and install it from the according folder
Your project-folder is successfully created and you can double-click here:
Create a new level
Open it in Tomb Editor
In Tomb editor you only have to put in your wad (left side). For classic wads - you can use levelfiles as wads!: https://github.com/andrewsyc/Tomb-Ra...wer-and-levels And you have to put in your textures (right side, for example from https://www.trsearch.org/textures).
You can practically save your wad and your textures in your project-folder in levels/New Level
Drag and drop lara into your map (you have to have at least one Pillar in your room - otherwise the level will not load), and hit the "build and play" button.
So far, it doesn´t work completely, because the Title-file is still missing and the name for you first level is not correct. Copy the TITLE.PHD from your original game data-folder into your custom-level data-folder. Rename your first level in the script and save it
Now your game should work just fine
Tomb Raider 2 (TR2Main)
Open TombIDE (just like before) Create new project (now TR2) It will ask for an audio-folder -> select the audio-folder from your original game Doubleclick on the newly created Project (see sceenshots above), add a new level in the level-manager and open it in Tomb editor. Put your wads (now TR2) and Textures in (like before). Save them in your project-folder in levels/New Level. You can´t build the level just yet. First you have to build your script (scripting studio in TombIDE).
Then your level should work just fine
Tomb Raider 3 (Tomb3-Project)
Open TombIDE Create new project (now TR3) - very similar to TR2 It will ask for an audio-folder -> select the audio-folder from your original game Doubleclick on the newly created Project (see sceenshots above), add a new level in the level-manager and open it in Tomb editor. Put your wads (now TR3) and Textures in. Save them in your project-folder in levels/New Level. You can´t build the level just yet. First you have to build your script (scripting studio in TombIDE - like TR2). Finally your three engines work just fine
Extra-Tipp: You always can look, how recent TRLE-levels in your desired engine look like. There are for example different ways to get custom music easier into your games.
Other (perhaps useful) Tools:
"cdaudio_player" by Turbo Pascal to edit your audio in TR3
https://www.trsearch.org/tool/10/download
TRLevelUtilitiy by Zdimension to edit your tr2 or tr3 script (it works pretty intuitively)
https://www.tombraiderforums.com/sho...d.php?t=215247
TRsound by Bart to change Main.SFX (Sounds) from TR2 or TR3
http://www.aspidetr.com/tools/trsoun...1-0-built-266/
To go deeper into levelbuilding with Tomb Editor, I recommend video-tutorials
like:
https://www.youtube.com/@trlebuilders/playlists
https://www.youtube.com/@CopperCandyUKGaming/playlists
Good luck with building! Hopefully we will soon see some new builders on the circuit