Home - Tomb-Raider-Level-Editor/Tutorials GitHub Wiki
Welcome to the Tutorials wiki!
What's TRLE?
Tomb Raider Level Editor (TRLE) is a set of tools used to create levels for the classic Tomb Raider engines by Core Design. After its official release back in 2000, the toolset has seen improvements by community members over the years with the creation of new editors, patches, and engines. Thousands of levels have been created over time by fans, and they all can be played for free!
What's this wiki for?
This wiki's aim is to be the go-to resource for everything related to TRLE. It will house all known tutorials that will help anyone, whether they're just starting or an experienced level builder. This wiki is a community-driven project, so we encourage contributions from anyone with passion for growing the community. If you would like to be a contributor, please let us know!
Tutorial index
Below you will find many tutorials that have been sourced from various websites. The structure is based on Titak's indexing of TR forums tutorials, so special thanks to her!
Basics
- Starter guide: Different TRLE tools and engines offer different capabilities, so it is up to you to choose what you want to work with. You will find a list of engines and editors to help you choose what you're looking for.
- Introductory tutorials: These tutorials cover the usage of different editors to build a level.
TRLE
Essentials
TRNG
- Script reference manual
- Feature demo files
- Scripting - Parameters (move a Static)
- Organizer Tutorial
- TRNG Scripting Tutorial Series
Tomb Editor
- Diagonal Geometry - Dos and don'ts
- Room import/export
- Animating textures on objects
- Compiler options and how to deal with them
- Seamless Texturing
- Sprites
- Using TRNG plugin triggers
- How to set up TR1-3 levels
- More coming soon
Tomb Engine
- Exploring the TEN workflow
- How to start building a project and a new level
- Creating a WAD2 file for TEN
- Node Editor Tutorial
- Ammo Counter
- Lua Basics Tutorial
- Making Subtitles with voice soundtrack channel
- Getting Tomb Editor & Tomb Engine to work on Linux
- Pro Lighting
- Creating Static main menu like in TR1-3
- Infinite Boulder setup
- Making Custom Font
- Soft Collision for Static objects setup
- Doppleganger setup
- Sophia Leigh Setup
- TEN new pushable system
- Shadowy's Micro scripts for use in TEN
- Changing string and coordinate of a pickup
- More tutorials coming soon.
Dxtre3D
- Coming soon
Other tools
WAD Editing
- WADMerger - Basics
- WADmerger ‐ Intermediate Tutorial
- WADmerger ‐ Advanced tutorial
- When to "Pop" and when to "Push" when building a meshtree