Page Index - ThePix/QuestJS GitHub Wiki
385 page(s) in this GitHub Wiki:
- Home
 - Why Use QuestJS?
 - What does QuestJS code look like?
 - A HINT Command
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 - A HINT Command ‐ Decoding With A Key
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 - A HINT Command ‐ Dynamic Hints
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 - A HINT Command ‐ InvisiClues
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 - A Note About Colour
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 - A Note About Web Page Security
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 - A Quick Guide to SVG
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 - Achievements
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 - Adding A Map
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 - Adding a toolbar
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 - Adding a Youtube Video
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 - Adding Sounds
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 - Additional Side Pane
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 - Alternative directions
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 - An Encyclopedia
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 - Array functions
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 - Attributes for exits
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 - Attributes for items
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 - Attributes for rooms
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 - Authoring several games at once
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 - Beta testing
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 - Buttons, buttons, buttons
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 - Chaining Several Games Together
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 - Change listeners
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 - Changing the Point of View
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 - Character Creation
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 - Choose Your Own Adventure
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 - Code guidelines
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 - Command Actions
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 - Command Matching
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 - Command results
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 - Commenting your code
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 - Competition Entry
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 - Controlling text with the text processor
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 - Converting from Quest 5
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 - Creating a Strategy Game
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 - Creating Commands
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 - Creating objects on the fly
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 - CSS
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 - Custom parser types
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 - Custom Templates
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 - Custom Text Processor Directives
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 - Custom UI Elements
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 - CYOA Choose your own adventure
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 - Date and Time
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 - Debugging
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 - Destinations, not directions
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 - Dialog examples
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 - Display Verbs
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 - Dynamic Room Descriptions
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 - Editor
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 - Ensembles
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 - Example of creating a new command
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 - Files
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 - finish and unfinish
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 - General notes
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 - Glossary
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 - Handling events (and turnscripts)
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 - Handling regions
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 - Handling Weather
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 - Help!
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 - Hex Maps
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 - How to do anything
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 - How To Play Interactive Fiction
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 - How to spit
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 - HTML
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 - Hyperlinks
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 - Image based Maps
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 - Images
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 - Implementation Notes
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 - Introduction to Commands
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 - Introduction to the User Experience
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 - Items that can change size
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 - JavaScript
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 - JS Dictionaries, Objects and Lists
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 - List of Settings
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 - Meta Commands
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 - Modifying Existing Commands
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 - More on commands
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 - Naming Items and Rooms
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 - No Command Line
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 - Node based Maps
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 - NPCs
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 - NPCs ‐ Allowing the player to give commands
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 - NPCs ‐ Attributes
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 - NPCs ‐ Conversations
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 - NPCs ‐ Conversations ‐ Ask Tell
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 - NPCs ‐ Conversations ‐ Dynamic conversations
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 - NPCs ‐ Conversations ‐ Say
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 - NPCs ‐ Conversations ‐ Simple TALK TO
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 - NPCs ‐ Conversations ‐ Talk Discuss
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 - NPCs ‐ Followers
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 - NPCs ‐ Following an agenda
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 - NPCs ‐ Give
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 - NPCs ‐ Reactions
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 - NPCs ‐ Visibility
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 - Other Functions
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 - Output effects (including pausing)
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 - Phone A Friend
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 - Pre release Checks
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 - Printing Text
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 - Publishing Your Game
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 - Quest 6 or QuestJS?
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 - Questing
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 - Quick Commands
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 - Random functions
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 - Regular Expressions
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 - Responsive Games
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 - Restrictions, Messages and Reactions
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 - Roulette!
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 - RPG Library ‐ Communicating NPCs
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 - RPG Library ‐ Effects
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 - RPG Library ‐ Extra Functions
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 - RPG Library ‐ Getting started
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 - RPG Library ‐ Introduction
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 - RPG Library ‐ Items
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 - RPG Library ‐ Limiting Magic
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 - RPG Library ‐ List of Attributes
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 - RPG Library ‐ NPC Behaviour
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 - RPG Library ‐ NPCs and Monsters
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 - RPG Library ‐ Quests
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 - RPG Library ‐ Skills and Spells
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 - RPG Library ‐ Spawning monsters and items
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 - RPG Library ‐ Systema Naturae
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 - RPG Library ‐ The Attack Object
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 - RPG Library ‐ User Interface
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 - RPG Library ‐ Who, When and How NPCs Attack
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 - RPG ‐ A Random Dungeon
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 - Save Load
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 - Scope
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 - Settings
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 - Showing a board
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 - Special Text Effects
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 - String Functions
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 - Styling
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 - Styling with the text processor
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 - Supporting USE
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 - Template ‐ BUTTON and SWITCHABLE
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 - Template ‐ COMPONENT
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 - Template ‐ CONSTRUCTION
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 - Template ‐ CONSULTABLE
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 - Template ‐ CONTAINER and SURFACE
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 - Template ‐ COUNTABLE
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 - Template ‐ EDIBLE
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 - Template ‐ EXIT_FAKER
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 - Template ‐ FURNITURE
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 - Template ‐ Introduction
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 - Template ‐ LOCKED_WITH, LOCKED_DOOR and KEY
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 - Template ‐ MERCH
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 - Template ‐ OPENABLE
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 - Template ‐ READABLE
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 - Template ‐ ROOM_SET
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 - Template ‐ ROPE
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 - Template ‐ SHIFTABLE
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 - Template ‐ TAKEABLE
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 - Template ‐ TRANSIT and TRANSIT_BUTTON
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 - Template ‐ VESSEL
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 - Template ‐ WEARABLE
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 - Testing With Selenium
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 - The Cloak of Darkness
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 - The Language File
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 - The Other Folders...
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 - The Output Queue
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 - The Parser
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 - The respond function
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 - The Text Processor
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 - The UI (main screen)
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 - The UI (side panes)
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 - The UNDO Command
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 - Three Ways To Interact
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 - Timed events
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 - Tutorial 1 ‐ First steps
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 - Tutorial 10 ‐ Uploading
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 - Tutorial 2 ‐ Rooms and exits
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 - Tutorial 3 ‐ Items
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 - Tutorial 4 ‐ Templates
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 - Tutorial 5 ‐ Items and rooms again
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 - Tutorial 6 ‐ More items
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 - Tutorial 7 ‐ Locks
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 - Tutorial 8 ‐ Commands
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 - Tutorial 9 ‐ Complex mechanisms
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 - Unit testing
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 - User Input
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 - Using Neutral Language
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 - Using Parameters with the Text Processor
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 - Using the Documentation
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 - Using ZONE to Handle Large, Open Areas
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 - Vari verbs
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 - Verb orientated side pane
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 - Versions
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 - Walk throughs
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