Template ‐ EDIBLE - ThePix/QuestJS GitHub Wiki
The EDIBLE template takes a flag indicating if the object is a liquid (so should use "drink").
createItem("sandwich", EDIBLE(false), {
loc:"lounge",
examine:"A tasty looking thing.",
afterIngest:function() {
msg("That was Great!")
},
});
Events
You can optionally give the object an "afterIngest" function as in the example. It could be used to increase - or decrease - the player's health, or whatever.