regions Sassinia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Sarsina, held at the campaign start by Sarsinates (Roman), their capital.
People: Italic 100% · Trade goods: Timber ×2, Perfumes & Medicinal Herbs
| Trade good | Amount | |
|---|---|---|
| Timber | 2 | |
| Perfumes & Medicinal Herbs | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 4 / 14 |
| Terrain | Forest |
| Climate | Temperate |
| Water source | River |
| Port | Natural harbour up to Trade Port |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Umbrian, Gallica early |
| Specialty recruitment | Camillan |
| Cultural homeland | Sarsinate |
Whoever holds Sassinia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Umbrian area of recruitment (7 units)
| Unit | Requires | |
|---|---|---|
| Umbrian Heavy Cavalry | Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built | |
| Umbrian Heavy Spearmen | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Umbrian Hoplites | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Umbrian Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Umbrian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Umbrian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Umbrian Swordsmen | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |