regions Notia_Lechienia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Notia Lechienia

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Map of Notia Lechienia and its neighbours

Its settlement is Ausara, held at the campaign start by Lihyan (Arab).

People: Arab 100% · Trade goods: Gold, Livestock, Slave Trade, Spices

Trade goods

Trade good Amount
Gold 1
Livestock 1
Slave Trade 1
Spices 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Arab 100%
Fertility 3 / 14
Terrain Hills
Climate Arid
Water source Oasis
Port Natural harbour up to Trade Port
Mine deposits Gold (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Arab, Parthica early
Cultural homeland Lihyanite

Units raised here

Whoever holds Notia Lechienia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Arab area of recruitment (10 units)

Unit Requires
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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