regions Eoritia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Eoritia

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Map of Eoritia and its neighbours

Its settlement is Arachotos, held at the campaign start by Free Peoples (Libyan).

People: Iranian 100% · Trade goods: Wild Animals ×2, Hemp, Silver, Stone

Trade goods

Trade good Amount
Wild Animals 2
Hemp 1
Silver 1
Stone 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 100%
Fertility 3 / 14
Terrain Mountains
Climate Cold semi arid
Water source Aquifer
Mine deposits Silver (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Persian, Asian

Units raised here

Whoever holds Eoritia can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.

Persian area of recruitment (4 units)

Unit Requires
Persian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Persian Sparabara Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Persian Takabara Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Asian area of recruitment (1 unit)

Unit Requires
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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