regions Campania - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Campania

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Map of Campania and its neighbours

Its settlement is Capua, held at the campaign start by Capua (Roman), their capital.

People: Italic 100% · Trade goods: Grapes ×4, Fruits ×3, Horses ×3, Perfumes & Medicinal Herbs ×3, Pottery ×3, Dyes ×2, Grain ×2

Trade goods

Trade good Amount
Grapes 4
Fruits 3
Horses 3
Perfumes & Medicinal Herbs 3
Pottery 3
Dyes 2
Grain 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Italic 100%
Fertility 11 / 14
Terrain Floodplains delta
Climate Mediterranean
Water source River
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (3)

What this region counts as for recruitment, homelands and building.

Recruitment zones Campanian, Oscan, Paterna early
Specialty recruitment Camillan
Cultural homeland Capuan

Units raised here

Whoever holds Campania can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Campanian area of recruitment (5 units)

Unit Requires
Campanian Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Heavy Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Campanian Javelinmen Tier 2 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Campanian Thureophoroi Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Oscan area of recruitment (3 units)

Unit Requires
Oscan Axemen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Oscan Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Oscan Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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