regions Arsa - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Arsa

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Map of Arsa and its neighbours

Its settlement is Taxila, held at the campaign start by Free Peoples (Libyan).

People: Indian 80%, Indo-Greek 20% · Trade goods: Glass ×2, Gold ×2, Grain ×2, Honey ×2, Silk ×2, Elephants, Iron

Trade goods

Trade good Amount
Glass 2
Gold 2
Grain 2
Honey 2
Silk 2
Elephants 1
Iron 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Indian 80%, Indo-Greek 20%
Fertility 7 / 14
Terrain Plateau
Climate Dry sub tropical
Water source River
River trade Navigable river
Mine deposits Gold (quantity 2), Iron (quantity 1)
Trade centre Inland trade centre
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Indian
Cultural homeland Indian

Units raised here

Whoever holds Arsa can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Indian area of recruitment (10 units)

Unit Requires
Dravidian Warriors Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Longbowmen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Indian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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