regions Anatolike_Chorasmene - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Anatolike Chorasmene

← regions and settlements · wiki index

Map of Anatolike Chorasmene and its neighbours

Its settlement is Trybaktra, held at the campaign start by Chorasmia (Scythian).

People: Iranian 90%, Greco-Bactrian 10% · Trade goods: Camels ×2, Pitch, Bitumen & Tars ×2, Silk ×2, Glass, Salt

Trade goods

Trade good Amount
Camels 2
Pitch, Bitumen & Tars 2
Silk 2
Glass 1
Salt 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 90%, Greco-Bactrian 10%
Fertility 8 / 14
Terrain Floodplains delta
Climate Cold semi arid
Water source River
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Persian, Asian, Dahae
Cultural homeland Chorasmian

Units raised here

Whoever holds Anatolike Chorasmene can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.

Persian area of recruitment (4 units)

Unit Requires
Persian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Persian Sparabara Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Persian Takabara Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Dahae area of recruitment (2 units)

Unit Requires
Dahaean Horse Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Dahaean Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built

Asian area of recruitment (1 unit)

Unit Requires
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️