regions Ambronia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Ambronia

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Map of Ambronia and its neighbours

Its settlement is Carrodunum-Ambronia, held at the campaign start by Ambrones (Gallic), their capital.

People: Celtic 80%, Thracian 20% · Trade goods: Amber, Slave Trade, Wild Animals

Trade goods

Trade good Amount
Amber 1
Slave Trade 1
Wild Animals 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 80%, Thracian 20%
Fertility 4 / 14
Terrain Forest
Climate Continental
Water source River
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Galatian
Cultural homeland Ambronian

Units raised here

Whoever holds Ambronia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Galatian area of recruitment (8 units)

Unit Requires
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Galatian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Galatian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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