regions Adramitia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Kane, held at the campaign start by Hadhramaut (Arab).
People: Arab 100% · Trade goods: Incense ×4, Perfumes & Medicinal Herbs ×3, Spices ×2, Salt, Silk
| Trade good | Amount | |
|---|---|---|
| Incense | 4 | |
| Perfumes & Medicinal Herbs | 3 | |
| Spices | 2 | |
| Salt | 1 | |
| Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 4 / 14 |
| Terrain | Hills |
| Climate | Hot semi arid |
| Water source | River |
| Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Arab |
| Cultural homeland | Hadhramite |
Whoever holds Adramitia can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Arab area of recruitment (10 units)