regions Trokmia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Trokmia

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Map of Trokmia and its neighbours

Its settlement is Ekkobriga, held at the campaign start by Galatians (Gallic).

People: Phrygian 60%, Celtic 40% · Trade goods: Livestock ×2, Salt ×2, Copper

Trade goods

Trade good Amount
Livestock 2
Salt 2
Copper 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Phrygian 60%, Celtic 40%
Fertility 4 / 14
Terrain Hills
Climate Cold semi arid
Water source River
Mine deposits Copper (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Galatian, Ferrata early
Cultural homeland Galatian

Units raised here

Whoever holds Trokmia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Galatian area of recruitment (8 units)

Unit Requires
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Galatian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Galatian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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