regions Skordiskia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Skordiskia

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Map of Skordiskia and its neighbours

Its settlement is Singidounon, held at the campaign start by Scordisci (Gallic), their capital.

People: Celtic 60%, Delmato-Pannonian 40% · Trade goods: Horses ×2, Iron ×2, Slave Trade ×2, Glass, Grain, Silver, Grapes

Trade goods

Trade good Amount
Horses 2
Iron 2
Slave Trade 2
Glass 1
Grain 1
Silver 1
Grapes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 60%, Delmato-Pannonian 40%
Fertility 8 / 14
Terrain River valley
Climate Continental
Water source River
River trade Navigable river
Mine deposits Iron (quantity 2), Silver (quantity 1)
Trade centre Inland trade centre
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Galatian, Scordiscian, Paterna early
Cultural homeland Scordiscian

Units raised here

Whoever holds Skordiskia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Galatian area of recruitment (5 units)

Unit Requires
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Scordiscian area of recruitment (3 units)

Unit Requires
Scordisci Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scordisci Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scordiscian Noble Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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