regions Heroon_Kolpos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Heroon Kolpos

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Map of Heroon Kolpos and its neighbours

Its settlement is Arsinoe-Klysma, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).

People: Egyptian 50%, Arab 30%, Macedonian 20% · Trade goods: Salt ×2, Spices

Trade goods

Trade good Amount
Salt 2
Spices 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Egyptian 50%, Arab 30%, Macedonian 20%
Fertility 2 / 14
Terrain Desert
Climate Arid
Port Natural harbour up to Shipwright
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Arab, Cyrenaica early

Units raised here

Whoever holds Heroon Kolpos can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Arab area of recruitment (10 units)

Unit Requires
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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