regions Dioskoridou_Nesos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Dioskoridou Nesos

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Map of Dioskoridou Nesos and its neighbours

Its settlement is Dioskoridous Kome, held at the campaign start by Free Peoples (Libyan).

People: Arab 60%, Indian 20%, Macedonian 20% · Trade goods: Perfumes & Medicinal Herbs ×2, Wild Animals ×2, Dyes

Trade goods

Trade good Amount
Perfumes & Medicinal Herbs 2
Wild Animals 2
Dyes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Arab 60%, Indian 20%, Macedonian 20%
Fertility 2 / 14
Terrain Karst terrain
Climate Dry sub tropical
Port Natural harbour up to Trade Port
Location Island settlement
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Arab

Units raised here

Whoever holds Dioskoridou Nesos can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Arab area of recruitment (10 units)

Unit Requires
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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