regions Boreia_Skordiskia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Boreia Skordiskia

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Map of Boreia Skordiskia and its neighbours

Its settlement is Akouminkon, held at the campaign start by Scordisci (Gallic).

People: Celtic 100% · Trade goods: Livestock ×3, Pottery

Trade goods

Trade good Amount
Livestock 3
Pottery 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 5 / 14
Terrain Wetlands
Climate Continental
Water source River
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Galatian, Scordiscian, Paterna early
Cultural homeland Scordiscian

Units raised here

Whoever holds Boreia Skordiskia can raise these 8 units here. A faction with one of them on its own roster raises it that way instead.

Galatian area of recruitment (5 units)

Unit Requires
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Scordiscian area of recruitment (3 units)

Unit Requires
Scordisci Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Scordisci Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Scordiscian Noble Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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