regions Aidaia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Berenike-Panchrysos, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).
People: Arab 45%, Egyptian 35%, Macedonian 20% · Trade goods: Gemstones ×2, Gold ×2, Wild Animals ×2
| Trade good | Amount | |
|---|---|---|
| Gemstones | 2 | |
| Gold | 2 | |
| Wild Animals | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 1 / 14 |
| Terrain | Desert |
| Climate | Arid |
| Port | No natural harbour |
| Mine deposits | Gold (quantity 2) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Arab, Egyptian, Cyrenaica early |
| Cultural homeland | Egyptian |
Whoever holds Aidaia can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.
Arab area of recruitment (6 units)
| Unit | Requires | |
|---|---|---|
| Arab Camel Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Arab Camel Warriors | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Arab Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Arab Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Arab Warriors | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Arabian Archers | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |
Egyptian area of recruitment (5 units)
| Unit | Requires | |
|---|---|---|
| Egyptian Longspearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |