Home - ProkopHapala/SimpleSimulationEngine GitHub Wiki

What it is?

Attempt to make physical engine and game-developement environment as simple as possible

Apps

desing&fight games

  • AeroCraft - desing&fight aircraft simulator (like IL-2 sturmovik+robocraft ?)
  • SailWar - simulator and later desing&fight of sailing ships and naval battles
  • Tanks - desing&fight tank simulator
  • OrbitalWar - desing&fight tactical combat of space-ships in solar system with realistic physics (a bit Children of a Dead Earth)

arcade shooter/combat games

  • MultiFight3D - Minimalistic multiplayer shooter/combat (like Liero in 3D?)
  • NonInertial - Shooter/Combat in rotationg reference frame, like Liero in space-craft

tactical games

  • FormationTactics - simulation of formation battles in 2D (minimalistic extract of TotalWar)
  • MinimalTactics - most minimalistic rather abstract simulation of combat between point-like units on large battlefield in 2D
  • BlockHouseTactics - attempt to make post-appo positional war of gangs in BlockHouses ( like 3D stronghold )
  • CastleBuilder - simulation of building and sieging castle (inspired by Stroghold)

science

ToDo

Dev Considerations

Algorithms

Resources