Tanks - ProkopHapala/SimpleSimulationEngine GitHub Wiki
schedule
- stage 1
- terrain - triangular grid (?), random noise
- tank dynamics - turret rotation, rigid body, wheel-terrain interaction (x,y function evaluation each wheel)
- view camera - perspective, zoom, gunner view,
- projectiles - hit terrain, hit other tank
- stage 2
- terrain generation and loading - hydraulic erosion
- terrain objects - cubes for houses, sprites for trees, low-poly convex-polyedra rocks
- render&collison optimization - (bounding spheres, hash-map)
- tank editor