Tanks - ProkopHapala/SimpleSimulationEngine GitHub Wiki

schedule

  • stage 1
    • terrain - triangular grid (?), random noise
    • tank dynamics - turret rotation, rigid body, wheel-terrain interaction (x,y function evaluation each wheel)
    • view camera - perspective, zoom, gunner view,
    • projectiles - hit terrain, hit other tank
  • stage 2
    • terrain generation and loading - hydraulic erosion
    • terrain objects - cubes for houses, sprites for trees, low-poly convex-polyedra rocks
    • render&collison optimization - (bounding spheres, hash-map)
    • tank editor