Resources - ProkopHapala/SimpleSimulationEngine GitHub Wiki
OpenGL 3.0 tutorials
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-4-a-colored-cube/ http://www.opengl-tutorial.org/beginners-tutorials/ downloaded here /home/prokop/SW_dev/ogl-OpenGL-tutorial_0015_33
Shaders
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spheres with analytical AO and AA - https://www.shadertoy.com/view/MsSSWV
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sphere ray tracer with soft shadow https://www.shadertoy.com/view/4ds3zs
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terrain analytical AO https://www.shadertoy.com/view/lsj3DK
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ray HeightField https://www.shadertoy.com/view/XdcSDN
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primitives (distance function) - https://www.shadertoy.com/view/Xds3zN
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voronoise - https://www.shadertoy.com/view/Xd23Dh
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analytical projection of sphere to screen space - https://www.shadertoy.com/view/XdBGzd
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landscape of cylinders - https://www.shadertoy.com/view/4dSGW1
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mandelbrot distance field - https://www.shadertoy.com/view/lsX3W4
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texture noise 3D - https://www.shadertoy.com/view/4sfGzS
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spherical hamonics - https://www.shadertoy.com/view/lsfXWH
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quintic metabals - https://www.shadertoy.com/view/ld2GRz
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smooth HSV https://www.shadertoy.com/view/MsS3Wc
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hierarchical voronoi - https://www.shadertoy.com/view/Xll3zX
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texture variation - https://www.shadertoy.com/view/4tsGzf
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surfcace splat rendering - https://www.shadertoy.com/view/XllGRl
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dual complex numbers - https://www.shadertoy.com/view/Xd2GzR
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CUBIC SPLINE DISTANCE - https://www.shadertoy.com/view/4ts3DB
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sphere soft shadow - https://www.shadertoy.com/view/4d2XWV
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ray marching with dual numbers - https://www.shadertoy.com/view/Mdl3Ws
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compile time stack in shader - https://www.shadertoy.com/view/Xds3zM
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terrain analytical normals - https://www.shadertoy.com/view/MdsSRs
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bicubic filtering comparison - https://www.shadertoy.com/view/XsSXDy
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compresing normals by spherical fibonaci points - https://www.shadertoy.com/view/4t2XWK
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inverse spherical fibonachi - https://www.shadertoy.com/view/lllXz4
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sincos approximation - https://www.shadertoy.com/view/XsjXzt
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spherical-harmonics lightning - https://www.shadertoy.com/view/MdfSDH
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distance from parametric curve - https://www.shadertoy.com/view/Mlf3zl
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minimalistic orbit traping fractals - https://www.shadertoy.com/view/4d23WG
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cloth simulation in shader - https://www.shadertoy.com/view/4dG3R1
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L-System without stack ! - https://www.shadertoy.com/view/XtyGR1
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acos approximation - https://www.shadertoy.com/view/lsjXDc
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GameOfLife - https://www.shadertoy.com/view/XstGRf
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smooth minimum polynominal - http://iquilezles.org/www/articles/smin/smin.htm
raycast acceleration
Convex Cone Tracing - https://www.shadertoy.com/view/4sy3Wd