ToDo - ProkopHapala/SimpleSimulationEngine GitHub Wiki
Small Games
- DamnEngineer - Hydraulic terrain engineering. Based on triangular (or suare?) height field
- Terrain is generated by hydraulic errossion; in map editor there will be interactive "errosion brush" by droplet tracing
- can build damns (watter barriers) and dig tranches, pipes, turbines and pumps
- Player can flood or drain particular basins
- indroducing viscous Angle of repose simulationg icebergs, mudd, landslide
- later also Castles (sparse wall height-fields), Bridges (by soft body truss), BlockHouse Tactics, and vehicles (ships, cars, tanks) can be integrated
- Graphics - stard with top-view OpenGL1; later can be converted to 3D camera with OpenGL3.0
- it may be even sold on steam for 1$ ?
Technicalities
Code Management
- Make AeroCraft and SailWar dependent on engine
- put general Ship2D, AeroCraft and GroundVehicle classes to engine
- Make SceneGraph
- Object3D (dynamic, static differ by
gpos,grot parameter)