ToDo - ProkopHapala/SimpleSimulationEngine GitHub Wiki

Small Games

  • DamnEngineer - Hydraulic terrain engineering. Based on triangular (or suare?) height field
    • Terrain is generated by hydraulic errossion; in map editor there will be interactive "errosion brush" by droplet tracing
    • can build damns (watter barriers) and dig tranches, pipes, turbines and pumps
    • Player can flood or drain particular basins
    • indroducing viscous Angle of repose simulationg icebergs, mudd, landslide
    • later also Castles (sparse wall height-fields), Bridges (by soft body truss), BlockHouse Tactics, and vehicles (ships, cars, tanks) can be integrated
    • Graphics - stard with top-view OpenGL1; later can be converted to 3D camera with OpenGL3.0
    • it may be even sold on steam for 1$ ?

Technicalities

Code Management

  • Make AeroCraft and SailWar dependent on engine
    • put general Ship2D, AeroCraft and GroundVehicle classes to engine
  • Make SceneGraph
    • Object3D (dynamic, static differ by gpos,grot parameter)