Plane.toVertexBuffer() - Mtax-Development/GML-OOP GitHub Wiki
Name |
Type |
Optional |
location? |
{Vector3} |
Yes |
scale? |
{Scale} |
Yes |
angle? |
Yes |
|
sprite? |
Yes |
|
color? |
{int:color} |
Yes |
alpha? |
{real} |
Yes |
vertexBuffer? |
Yes |
{VertexBuffer.PrimitiveRenderData[]}
Return rendering data of this constructor in a Vertex Buffer, using its current data or specified temporarily replaced parts.