VertexBuffer - Mtax-Development/GML-OOP GitHub Wiki
Constructs a Vertex Buffer for storing and rendering vertices using primitive shapes alongside a Vertex Format and a Shader. Contains reusable graphic data for fast render times, particularly of static graphics.
Destruction |
Elements |
VertexBuffer.destroy() |
None |
Name |
Type |
Default |
Modifiable |
ID |
None |
No |
|
active |
{bool} |
0 |
No |
readOnly |
{bool} |
0 |
No |
Name |
Arguments |
New constructor |
{void} |
Empty |