Sprite - Mtax-Development/GML-OOP GitHub Wiki
Constructs a Sprite resource used to render its image frames.
Destruction |
Elements |
Sprite.destroy() |
None |
Name |
Type |
Default |
Modifiable |
ID |
{int:sprite} |
None |
No |
name |
{string} |
"undefined" |
No |
size |
{Vector2} |
None |
No |
frameCount |
{int} |
None |
No |
origin |
{Vector2} |
None |
No |
boundary |
{Vector4} |
None |
No |
boundary_mode |
None |
No |
|
speed |
{real} |
None |
No |
speed_type |
None |
No |
Pre-execution |
Post-execution |
beforeRender |
afterRender |
Name |
Arguments |
Wrapper |
sprite {int:sprite} |
From file |
|
From Surface |
|
Empty |
|
Constructor copy |
other {Sprite} |