VertexBuffer.PrimitiveRenderData - Mtax-Development/GML-OOP GitHub Wiki
Constructs an element storing Vertex Buffer rendering information.
Destruction |
Elements |
VertexBuffer.PrimitiveRenderData.destroy() |
None |
Name |
Type |
Default |
Modifiable |
vertexBuffer |
{constant:pr_*} |
None |
Yes |
primitiveType |
{VertexFormat|function:vertex_position_3d} |
VertexFormat.passthrough |
Yes |
vertexFormat |
-1 |
Yes |
Name |
Arguments |
New element |
primitiveType {constant:pr_*}
vertexFormat? {VertexFormat|function:vertex_position_3d}
texture? {pointer|int:-1}
|