DotNet.Equipment - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Equipment
On-foot equipment: the suits, the handheld weapons and the tools an Odyssey commander carries, with what upgrading and engineering one costs.
SuitCatalogue,
PersonalWeaponCatalogue
and
PersonalToolCatalogue
are the three catalogues; each takes a name or a symbol in any casing and answers null
for a miss.
A grade is a separate record from the item, because a suit's figures change with it: SuitGrade and PersonalWeaponGrade. PersonalUpgradeCosts prices a step up that ladder, PersonalModificationCatalogue holds the engineering recipes and what each one costs, and PersonalEngineering does the arithmetic a modification applies.
SuitLoadout.Parse
reads a journal SuitLoadout event into a
SuitLoadout,
so what a commander is actually wearing reads back with the same records the catalogues
answer with, and states what it could not fit rather than dropping it.
- EquipmentGrades
- ModificationJournal
- PersonalEngineering
- PersonalModificationCatalogue
- PersonalToolCatalogue
- PersonalUpgradeCosts
- PersonalWeaponCatalogue
- SuitCatalogue
- FittedPersonalModification
- FittedPersonalWeapon
- PersonalEngineeringIngredient
- PersonalModification
- PersonalModifier
- PersonalMount
- PersonalTool
- PersonalWeapon
- PersonalWeaponGrade
- PersonalWeaponMetrics
- ReloadTime
- ScopeMagnification
- Suit
- SuitGrade
- SuitIdentity
- SuitLoadout
- SuitLoadoutEvent
- SuitLoadoutImportOutcome
- SuitLoadoutModuleEvent