DotNet.Equipment.Record.SuitLoadoutEvent - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Equipment / SuitLoadoutEvent
Defined in: dotnet/src/EliteDangerousAlmanac/Equipment/SuitLoadout.cs:42
A suit loadout as the player journal states it.
The SuitLoadout, CreateSuitLoadout and SwitchSuitLoadout events all carry this shape.
new SuitLoadoutEvent(
SuitName,SuitId?,SuitNameLocalised?,SuitMods?,LoadoutId?,LoadoutName?,Modules?)
string
The suit's grade-specific item symbol, such as tacticalsuit_class5.
long? = null
The game's own identifier for the owned suit.
string? = null
The suit's display name in the player's language.
IReadOnlyList<string>? = null
The modification symbols the suit carries.
long? = null
The game's own identifier for the saved loadout.
string? = null
The name the player gave the loadout.
IReadOnlyList<SuitLoadoutModuleEvent>? = null
The weapons the loadout fits.
LoadoutId:
long?
The game's own identifier for the saved loadout.
LoadoutName:
string?
The name the player gave the loadout.
Modules:
IReadOnlyList<SuitLoadoutModuleEvent>?
The weapons the loadout fits.
SuitId:
long?
The game's own identifier for the owned suit.
SuitMods:
IReadOnlyList<string>?
The modification symbols the suit carries.
SuitName:
string
The suit's grade-specific item symbol, such as tacticalsuit_class5.
SuitNameLocalised:
string?
The suit's display name in the player's language.