DotNet.Equipment.Record.Suit - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Equipment / Suit
Defined in: dotnet/src/EliteDangerousAlmanac/Equipment/Suit.cs:90
One personal suit model sold by Pioneer Supplies.
new Suit(
Family,Name,Mounts,Health,ShieldKineticResistance,ShieldThermalResistance,ShieldPlasmaResistance,ShieldExplosiveResistance,Mass,BatteryCapacity,OxygenTime,BoostAcceleration,GoodsCapacity,AssetsCapacity,DataCapacity,FootstepAudibleRange,LosAnalysisRange,LosAnalysisTime,Grades)
string
The suit family, without a grade suffix, such as utilitysuit.
string
The display name, such as Maverick Suit.
IReadOnlyList<PersonalMount>
Every weapon mount the suit carries, in the order the game lists them: the primary mounts by their number, then the secondary mount.
double
Suit health in health points, the pool the shield protects.
double
The shield's kinetic resistance as a fraction. The shield takes damage first and the armour under it takes what gets through, so the two layers carry separate figures. These four are the same at every grade.
double
The shield's thermal resistance as a fraction. A negative figure takes more damage.
double
The shield's plasma resistance as a fraction.
double
The shield's explosive resistance as a fraction.
double
Suit mass in kilograms.
double
Battery capacity in energy units, the pool the suit's tools draw from.
double
Emergency air, in seconds of life support.
double
Jump-assist boost acceleration, the bare figure the panel shows, which has no unit.
double
Backpack goods capacity, in items.
double
Backpack assets capacity, in components.
double
Backpack data capacity, in items.
double
How far footsteps carry, as a multiple of the base audible range.
double
Line-of-sight analysis range in metres.
double
The seconds of line of sight the suit needs to finish an analysis.
IReadOnlyDictionary<int, SuitGrade>
The grade records the suit has, keyed by grade. A grade changes the four armour resistances, the shield's strength and regeneration, the modification slots and the item symbol; every other stat belongs to the family.
AssetsCapacity:
double
Backpack assets capacity, in components.
BatteryCapacity:
double
Battery capacity in energy units, the pool the suit's tools draw from.
BoostAcceleration:
double
Jump-assist boost acceleration, the bare figure the panel shows, which has no unit.
DataCapacity:
double
Backpack data capacity, in items.
Family:
string
The suit family, without a grade suffix, such as utilitysuit.
FootstepAudibleRange:
double
How far footsteps carry, as a multiple of the base audible range.
GoodsCapacity:
double
Backpack goods capacity, in items.
Grades:
IReadOnlyDictionary<int,SuitGrade>
The grade records the suit has, keyed by grade. A grade changes the four armour resistances, the shield's strength and regeneration, the modification slots and the item symbol; every other stat belongs to the family.
Health:
double
Suit health in health points, the pool the shield protects.
LosAnalysisRange:
double
Line-of-sight analysis range in metres.
LosAnalysisTime:
double
The seconds of line of sight the suit needs to finish an analysis.
Mass:
double
Suit mass in kilograms.
Mounts:
IReadOnlyList<PersonalMount>
Every weapon mount the suit carries, in the order the game lists them: the primary mounts by their number, then the secondary mount.
Name:
string
The display name, such as Maverick Suit.
OxygenTime:
double
Emergency air, in seconds of life support.
ShieldExplosiveResistance:
double
The shield's explosive resistance as a fraction.
ShieldKineticResistance:
double
The shield's kinetic resistance as a fraction. The shield takes damage first and the armour under it takes what gets through, so the two layers carry separate figures. These four are the same at every grade.
ShieldPlasmaResistance:
double
The shield's plasma resistance as a fraction.
ShieldThermalResistance:
double
The shield's thermal resistance as a fraction. A negative figure takes more damage.