DotNet.Equipment.Record.Suit - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki

EliteDangerousAlmanac / Equipment / Suit

Record: Suit

Defined in: dotnet/src/EliteDangerousAlmanac/Equipment/Suit.cs:90

One personal suit model sold by Pioneer Supplies.

Constructors

new Suit()

new Suit(Family, Name, Mounts, Health, ShieldKineticResistance, ShieldThermalResistance, ShieldPlasmaResistance, ShieldExplosiveResistance, Mass, BatteryCapacity, OxygenTime, BoostAcceleration, GoodsCapacity, AssetsCapacity, DataCapacity, FootstepAudibleRange, LosAnalysisRange, LosAnalysisTime, Grades)

Parameters

Family

string

The suit family, without a grade suffix, such as utilitysuit.

Name

string

The display name, such as Maverick Suit.

Mounts

IReadOnlyList<PersonalMount>

Every weapon mount the suit carries, in the order the game lists them: the primary mounts by their number, then the secondary mount.

Health

double

Suit health in health points, the pool the shield protects.

ShieldKineticResistance

double

The shield's kinetic resistance as a fraction. The shield takes damage first and the armour under it takes what gets through, so the two layers carry separate figures. These four are the same at every grade.

ShieldThermalResistance

double

The shield's thermal resistance as a fraction. A negative figure takes more damage.

ShieldPlasmaResistance

double

The shield's plasma resistance as a fraction.

ShieldExplosiveResistance

double

The shield's explosive resistance as a fraction.

Mass

double

Suit mass in kilograms.

BatteryCapacity

double

Battery capacity in energy units, the pool the suit's tools draw from.

OxygenTime

double

Emergency air, in seconds of life support.

BoostAcceleration

double

Jump-assist boost acceleration, the bare figure the panel shows, which has no unit.

GoodsCapacity

double

Backpack goods capacity, in items.

AssetsCapacity

double

Backpack assets capacity, in components.

DataCapacity

double

Backpack data capacity, in items.

FootstepAudibleRange

double

How far footsteps carry, as a multiple of the base audible range.

LosAnalysisRange

double

Line-of-sight analysis range in metres.

LosAnalysisTime

double

The seconds of line of sight the suit needs to finish an analysis.

Grades

IReadOnlyDictionary<int, SuitGrade>

The grade records the suit has, keyed by grade. A grade changes the four armour resistances, the shield's strength and regeneration, the modification slots and the item symbol; every other stat belongs to the family.

Properties

AssetsCapacity

AssetsCapacity: double

Backpack assets capacity, in components.

BatteryCapacity

BatteryCapacity: double

Battery capacity in energy units, the pool the suit's tools draw from.

BoostAcceleration

BoostAcceleration: double

Jump-assist boost acceleration, the bare figure the panel shows, which has no unit.

DataCapacity

DataCapacity: double

Backpack data capacity, in items.

Family

Family: string

The suit family, without a grade suffix, such as utilitysuit.

FootstepAudibleRange

FootstepAudibleRange: double

How far footsteps carry, as a multiple of the base audible range.

GoodsCapacity

GoodsCapacity: double

Backpack goods capacity, in items.

Grades

Grades: IReadOnlyDictionary<int, SuitGrade>

The grade records the suit has, keyed by grade. A grade changes the four armour resistances, the shield's strength and regeneration, the modification slots and the item symbol; every other stat belongs to the family.

Health

Health: double

Suit health in health points, the pool the shield protects.

LosAnalysisRange

LosAnalysisRange: double

Line-of-sight analysis range in metres.

LosAnalysisTime

LosAnalysisTime: double

The seconds of line of sight the suit needs to finish an analysis.

Mass

Mass: double

Suit mass in kilograms.

Mounts

Mounts: IReadOnlyList<PersonalMount>

Every weapon mount the suit carries, in the order the game lists them: the primary mounts by their number, then the secondary mount.

Name

Name: string

The display name, such as Maverick Suit.

OxygenTime

OxygenTime: double

Emergency air, in seconds of life support.

ShieldExplosiveResistance

ShieldExplosiveResistance: double

The shield's explosive resistance as a fraction.

ShieldKineticResistance

ShieldKineticResistance: double

The shield's kinetic resistance as a fraction. The shield takes damage first and the armour under it takes what gets through, so the two layers carry separate figures. These four are the same at every grade.

ShieldPlasmaResistance

ShieldPlasmaResistance: double

The shield's plasma resistance as a fraction.

ShieldThermalResistance

ShieldThermalResistance: double

The shield's thermal resistance as a fraction. A negative figure takes more damage.

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