DotNet.Equipment.Record.SuitGrade - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Equipment / SuitGrade
Defined in: dotnet/src/EliteDangerousAlmanac/Equipment/Suit.cs:39
The stats of one suit at one grade.
A suit defends in two layers, and each layer has its own four resistances. The four here are the armour's, which the Damage Resistance modification moves. The shield's four sit on Suit, because a grade leaves them alone.
new SuitGrade(
Symbol,ModificationSlots,ShieldStrength,ShieldRegeneration,ArmourKineticResistance,ArmourThermalResistance,ArmourPlasmaResistance,ArmourExplosiveResistance)
string
Frontier's item symbol for this exact suit and grade.
int
Permanent modification slots, from zero through four.
double
Shield strength in shield points.
double
Shield points restored each second.
double
The armour's kinetic resistance as a fraction. A negative figure takes more damage.
double
The armour's thermal resistance as a fraction.
double
The armour's plasma resistance as a fraction.
double
The armour's explosive resistance as a fraction.
ArmourExplosiveResistance:
double
The armour's explosive resistance as a fraction.
ArmourKineticResistance:
double
The armour's kinetic resistance as a fraction. A negative figure takes more damage.
ArmourPlasmaResistance:
double
The armour's plasma resistance as a fraction.
ArmourThermalResistance:
double
The armour's thermal resistance as a fraction.
ModificationSlots:
int
Permanent modification slots, from zero through four.
ShieldRegeneration:
double
Shield points restored each second.
ShieldStrength:
double
Shield strength in shield points.
Symbol:
string
Frontier's item symbol for this exact suit and grade.