Events - EDCD/EDDI GitHub Wiki
EDDI generates a large number of events, triggered from changes in-game as well as from a number of external sources (e.g. Galnet RSS feed). A brief description of all available events is below, along with a link to more detailed information about each event:
AFMU repairs
Triggered when repairing modules using the Auto Field Maintenance Unit (AFMU).
Asteroid cracked
Triggered when you break up a 'Motherlode' asteroid for mining.
Asteroid prospected
Triggered when using a prospecting drone.
Backpack
Lists the contents of your backpack when you disembark.
Backpack changed
Triggered when there is any change to the contents of the suit backpack.
Body mapped
Triggered after mapping a body with the Surface Area Analysis scanner.
Body scanned
Triggered when you complete a scan of a planetary body.
Bond awarded
Triggered when you are awarded a combat bond.
Bond redeemed
Triggered when you redeem a combat bond.
Book transport
Triggered when booking a taxi or deployment for on foot combat.
Bookmark details
Triggered when a bookmark has been added or updated.
Bounty awarded
Triggered when you are awarded a bounty.
Bounty incurred
Triggered when you incur a bounty.
Bounty paid
Triggered when you pay a bounty.
Bounty redeemed
Triggered when you redeem a bounty voucher.
Cancel transport
Triggered when canceling a taxi or deployment for on foot combat.
Cargo
Triggered when a vehicle cargo inventory is updated.
Cargo depot
Triggered when collecting or delivering cargo for a wing mission.
Cargo scoop
Triggered when you deploy or retract your cargo scoop.
Cargo transfer
Triggered when transferring commodities between your ship, SRV, or carrier.
Cargo wingupdate
Triggered when a wing-mate collects or delivers cargo for a wing mission.
Carrier bank transfer
Triggered when you transfer money to or from your fleet carrier.
Carrier cooldown
Triggered when you either were docked at a fleet carrier during a jump or are the fleet carrier owner and it completes its cooldown.
Carrier decommission cancelled
Triggered when you cancel the decommissioning of your fleet carrier.
Carrier decommission scheduled
Triggered when you request the decommissioning of your fleet carrier.
Carrier docking permission
Triggered when changing the docking permission criteria at your fleet carrier.
Carrier finance
Triggered when changing tax rates or reserve funds at your fleet carrier.
Carrier fuel deposit
Triggered when depositing fuel at your fleet carrier.
Carrier jump cancelled
Triggered when you cancel a scheduled fleet carrier jump.
Carrier jump engaged
Triggered when your fleet carrier performs a jump.
Carrier jump request
Triggered when you request that your fleet carrier performs a jump.
Carrier jumped
Triggered when you are docked at a fleet carrier as it completes a jump.
Carrier name changed
Triggered when your fleet carrier’s name is changed.
Carrier pads locked
Triggered when your fleet carrier locks landing pads prior to jumping.
Carrier purchased
Triggered when you purchase a fleet carrier.
Carrier service changed
Triggered when you change the services available at your fleet carrier.
Carrier stats
Triggered when you open the carrier management screen.
Cleared save
Triggered when you clear your save.
Cockpit breached
Triggered when your ship's cockpit is broken.
Commander continued
Triggered when you continue an existing game.
Commander loading
Triggered at the very beginning of loading a game.
Commander progress
Triggered when your progress is reported.
Commander promotion
Triggered when one of your commander ranks increases.
Commander ratings
Triggered when your ratings are reported.
Commander reputation
Triggered when your reputation is reported.
Commander started
Triggered when you start a new game.
Commodity collected
Triggered when you pick up a commodity in your ship or SRV.
Commodity ejected
Triggered when you eject a commodity from your ship or SRV.
Commodity purchased
Triggered when you buy a commodity from the markets.
Commodity refined
Triggered when you refine a commodity from the refinery.
Commodity sold
Triggered when you sell a commodity to the markets.
Community goal
Triggered when the status of a community goal changes.
Community goals
Triggered when checking the status of community goals.
Controlling fighter
Triggered when you switch control from your ship to your fighter.
Controlling ship
Triggered when you switch control from your fighter to your ship.
Crew assigned
Triggered when you assign crew.
Crew fired
Triggered when you fire crew.
Crew hired
Triggered when you hire crew.
Crew joined
Triggered when you join a crew.
Crew left
Triggered when you leave a crew.
Crew member joined
Triggered when a commander joins your crew.
Crew member launched
Triggered when a crew member launches the fighter.
Crew member left
Triggered when a commander leaves your crew.
Crew member removed
Triggered when you remove a commander from your crew.
Crew member role changed
Triggered when a crew member changes their role.
Crew paid wage
Triggered when npc crew receives a profit share.
Crew promotion
Triggered when crewmember combat rank increases.
Crew role changed
Triggered when your role in the crew changes.
Crew session ended
Triggered when you disband your crew and end the multicrew session.
Data scanned
Triggered when scanning some types of data links.
Data voucher awarded
Triggered when you are awarded a data voucher.
Data voucher redeemed
Triggered when you redeem a data voucher.
Datalink message
Triggered upon completion of Datalink scan.
Destination arrived
Triggered when you drop into normal space at your selected destination.
Died
Triggered when you have died.
Discovery scan
Triggered when performing a full system scan (honk).
Disembark
Triggered when you transition from a ship or SRV to on foot.
Docked
Triggered when your ship docks at a station or outpost.
Docking cancelled
Triggered when your ship cancels a docking request at a station or outpost.
Docking denied
Triggered when your ship is denied docking at a station or outpost.
Docking granted
Triggered when your ship is granted docking permission at a station or outpost.
Docking requested
Triggered when your ship requests docking at a station or outpost.
Docking timed out
Triggered when your docking request times out.
Dropship deployment
Triggered when exiting a military dropship at an on-foot conflict zone.
Embark
Triggered when you transition from on foot to a ship or SRV.
Engineer contributed
Triggered when contributing resources to an engineer in exchange for access.
Engineer progressed
Triggered at startup and when you reach a new rank with an engineer.
Entered CQC
Triggered when you enter CQC.
Entered normal space
Triggered when your ship enters normal space.
Entered supercruise
Triggered when your ship enters supercruise.
Exploration data purchased
Triggered when you purchase exploration data.
Exploration data sold
Triggered when you sell exploration data.
Fighter docked
Triggered when you dock a fighter with your ship.
Fighter launched
Triggered when you launch a fighter from your ship.
Fighter rebuilt
Triggered when a ship's fighter is rebuilt in the hangar.
File Header
Triggered when the file header is read.
Fine incurred
Triggered when you incur a fine.
Fine paid
Triggered when you pay a fine.
Fleet carrier materials
Triggered when the FCMaterials.json file has been updated.
Flight assist
Triggered when flight assist is toggled.
Friends status
Triggered when a friendly commander changes status.
FSD engaged
Triggered when your FSD has engaged.
Galnet news published
Triggered when news is published on Galnet.
Glide
Triggered when your ship enters or exits glide.
Hardpoints
Triggered when you deploy or retract your hardpoints.
Heat damage
Triggered when you begin to take hull damage due to excessive heat..
Heat warning
Triggered when your ship's heat exceeds 100% and you begin to take module damage..
Hull damaged
Triggered when your hull is damaged to a certain extent.
Hyperdicted
Triggered when your ship is hyperdicted by a Thargoid.
Jet cone boost
Triggered when enough material has been collected from a solar jet cone (at a white dwarf or neutron star) for a jump boost.
Jet cone damage
Triggered in normal space when passing through the jet cone from a white dwarf or neutron star causes damage to a ship module.
Jumped
Triggered when you complete a jump to another system.
Jumping
NO LONGER IN USE.
Killed
Triggered when you kill another player.
Landing gear
Triggered when you deploy or retract your landing gear.
Liftoff
Triggered when your ship lifts off from a planet's surface.
Lights
Triggered when you activate or deactivate your lights.
Limpet launched
Triggered launch a limpet from your ship.
Limpet purchased
Triggered when you buy limpets from a station.
Limpet sold
Triggered when you sell limpets to a station.
Location
Triggered when the commander's location is reported, usually when they reload their game..
Low fuel
Triggered when your fuel level falls below 25% and in 5% increments thereafter.
Market
Triggered when the Market.json file has been updated.
Market information updated
Triggered when market information for the currently docked station has been updated.
Material collected
Triggered when you collect a material.
Material discarded
Triggered when you discard a material.
Material discovered
Triggered when you discover a material.
Material donated
Triggered when you donate a material.
Material inventory
Triggered when you obtain an inventory of your current materials.
Material threshold
Triggered when a material reaches a threshold.
Material traded
Triggered when you trade materials at a materials trader.
Message received
Triggered when you receive a message.
Message sent
Triggered when you send a message.
Micro resources purchased
Triggered when you buy micro resources.
Mission abandoned
Triggered when you abandon a mission.
Mission accepted
Triggered when you accept a mission.
Mission completed
Triggered when you complete a mission.
Mission expired
Triggered when a mission has expired.
Mission failed
Triggered when you fail a mission.
Mission redirected
Triggered when a mission is redirected.
Mission warning
Triggered when a mission is about to expire, based on a set threshold.
Missions
Triggered at startup, with basic information of the Mission Log.
Modification crafted
Triggered when you craft a modification to a module.
Module arrived
Triggered when your transferred module is arriving at its destination.
Module info
Triggered when a ModulesInfo.json file is generated/updated.
Module purchased
Triggered when you purchase a module in outfitting.
Module retrieved
Triggered when you fetch a previously stored module.
Module sold
Triggered when selling a module to outfitting.
Module sold from storage
Triggered when selling a module in storage.
Module stored
Triggered when you store a module.
Module swapped
Triggered when modules are swapped between slots on the ship.
Module transfer
Triggered when you transfer a module from storage at another station.
Modules stored
Triggered when you store multiple modules.
Music
Triggered when the game music 'mood' changes.
Nav beacon scan
Triggered when you scan a nav beacon, before the scan data for all the bodies in the system is written into the journal.
Nav route
Triggered when the navigation route is updated.
Near bookmark
Triggered when entering or departing the nearby radius of a bookmark.
Near surface
Triggered when you enter or depart the gravity well around a surface.
Next destination
Triggered when selecting an in-system destination.
Next jump
Triggered when selecting a star system to jump to.
NPC attack commenced
Triggered when an attack on your ship by an NPC is detected.
NPC cargo scan commenced
Triggered when a cargo scan on your ship by an NPC is detected.
NPC interdiction commenced
Triggered when an interdiction attempt on your ship by an NPC is detected.
Outfitting
Triggered when the Outfitting.json file has been updated.
Passengers
Triggered at startup, with basic information of the Passenger Manifest.
Permit acquired
Triggered when you acquire a permit from the mission board.
Power commodity delivered
Triggered when a commander delivers a commodity to a power.
Power commodity fast tracked
Triggered when a commander fast tracks a commodity of a power.
Power commodity obtained
Triggered when a commander obtains a commodity from a power.
Power defected
Triggered when you defect from one power to another.
Power joined
Triggered when you join a power.
Power left
Triggered when you leave a power.
Power preparation vote cast
Triggered when a commander votes for system preparation.
Power salary claimed
Triggered when a commander claims salary from a power.
Power voucher received
Triggered when a commander turns in combat vouchers against an opposing power.
Powerplay
Triggered periodically when pledged to a power.
Repair drone
Triggered when your ship is repaired via a repair limpet controller.
Respawned
Triggered when you respawn (either after injury or after handing yourself in to local authorities).
Ring hotspots detected
Triggered when hotspots are detected in a ring.
Ring mapped
Triggered after mapping a ring with the Surface Area Analysis scanner.
Route details
Triggered when a route has been generated or updated.
Safe
Triggered when you are no longer in danger.
Screenshot
Triggered when you take a screenshot.
Search and rescue
Triggered when delivering items to a Search and Rescue contact.
Self destruct
Triggered when you start the self destruct sequence.
Settlement approached
Triggered when you approach a settlement.
Shields down
Triggered when your ship's shields go offline.
Shields up
Triggered when your ship's shields come online.
Ship arrived
Triggered when you complete a ship transfer.
Ship delivered
Triggered when your newly-purchased ship is delivered to you.
Ship fsd
Triggered when there is a change to the status of your ship's fsd.
Ship interdicted
Triggered when your ship is interdicted by another ship.
Ship interdiction
Triggered when you interdict another ship.
Ship loadout
Triggered when you obtain the loadout of your ship.
Ship locker
Triggered when you obtain the contents of your ship's micro-resource materials locker.
Ship purchased
Triggered when you purchase a ship.
Ship rebooted
Triggered when you run reboot/repair on your ship.
Ship refuelled
Triggered when you refuel your ship.
Ship renamed
Triggered when you rename a ship.
Ship repaired
Triggered when you repair your ship.
Ship restocked
Triggered when you restock your ship's ammunition.
Ship shutdown
Triggered when your ship's system is forced to shutdown.
Ship shutdown reboot
Triggered when your ship's system reboots after a forced shutdown.
Ship sold
Triggered when you sell a ship.
Ship sold on rebuy
Triggered when you sell a ship to raise funds on the rebuy screen.
Ship swapped
Triggered when you swap a ship.
Ship targeted
Triggered when the player selects a non-Thargoid target.
Ship transfer initiated
Triggered when you initiate a ship transfer.
Shipyard
Triggered when the Shipyard.json file has been updated.
Shutdown
Triggered on a clean shutdown of the game.
Signal detected
Triggered when a signal source is detected.
Silent running
Triggered when you activate or deactivate silent running.
Squadron rank
Triggered when your rank with a squadron has changed.
Squadron startup
Triggered at startup to provide basic squadron information.
Squadron status
Triggered when your status with a squadron has changed.
SRV docked
Triggered when you dock an SRV with your ship.
SRV launched
Triggered when you launch an SRV from your ship.
SRV turret
Triggered when you deploy or retract your SRV's turret.
SRV turret deployable
Triggered when your SRV enters or leaves the restriction zone around a ship..
Star scanned
Triggered when you complete a scan of a stellar body.
Station mailslot
Triggered when your ship enters through a station's mailslot without the aid of a docking computer.
Station no fire zone entered
Triggered when your ship enters a station's no fire zone.
Station no fire zone exited
Triggered when your ship exits a station's no fire zone.
Statistics
Statistics provided at the beginning of a game session.
Stored modules
Triggered when the Outfitting
screen is opened, providing a list of all stored modules.
Stored ships
Triggered when the Shipyard
screen is opened, providing a list of all stored ships.
Suit purchased
Triggered when you buy a space suit.
Surface signals detected
Triggered when surface signal sources are detected.
Synthesised
Triggered when you synthesise something from materials.
System faction changed
Triggered when there is a change in the controlling faction of a watched system.
System scan complete
Triggered after having identified all bodies in the system.
System state changed
Triggered when there is a change in the state of a watched system.
Technology broker
Triggered when using the Technology Broker to unlock new purchasable technology.
Touchdown
Triggered when your ship touches down on a planet's surface.
Trade data purchased
Triggered when you purchase trade data.
Trade voucher redeemed
Triggered when you redeem a trade voucher.
Under attack
Triggered when under fire (same time as the Under Attack voice message).
Undocked
Triggered when your ship undocks from a station or outpost.
Unhandled event
Triggered when EDDI encounters an event that we don't otherwise handle.
VA initialized
Triggered when the VoiceAttack plugin is first initialized.
Vehicle destroyed
Triggered when your vehicle (fighter or SRV) is destroyed.