Events - EDCD/EDDI GitHub Wiki

EDDI generates a large number of events, triggered from changes in-game as well as from a number of external sources (e.g. Galnet RSS feed). A brief description of all available events is below, along with a link to more detailed information about each event:

AFMU repairs

Triggered when repairing modules using the Auto Field Maintenance Unit (AFMU).

Asteroid cracked

Triggered when you break up a 'Motherlode' asteroid for mining.

Asteroid prospected

Triggered when using a prospecting drone.

Backpack

Lists the contents of your backpack when you disembark.

Backpack changed

Triggered when there is any change to the contents of the suit backpack.

Body mapped

Triggered after mapping a body with the Surface Area Analysis scanner.

Body scanned

Triggered when you complete a scan of a planetary body.

Bond awarded

Triggered when you are awarded a combat bond.

Bond redeemed

Triggered when you redeem a combat bond.

Book transport

Triggered when booking a taxi or deployment for on foot combat.

Bookmark details

Triggered when a bookmark has been added or updated.

Bounty awarded

Triggered when you are awarded a bounty.

Bounty incurred

Triggered when you incur a bounty.

Bounty paid

Triggered when you pay a bounty.

Bounty redeemed

Triggered when you redeem a bounty voucher.

Cancel transport

Triggered when canceling a taxi or deployment for on foot combat.

Cargo

Triggered when a vehicle cargo inventory is updated.

Cargo depot

Triggered when collecting or delivering cargo for a wing mission.

Cargo scoop

Triggered when you deploy or retract your cargo scoop.

Cargo transfer

Triggered when transferring commodities between your ship, SRV, or carrier.

Cargo wingupdate

Triggered when a wing-mate collects or delivers cargo for a wing mission.

Carrier bank transfer

Triggered when you transfer money to or from your fleet carrier.

Carrier cooldown

Triggered when you either were docked at a fleet carrier during a jump or are the fleet carrier owner and it completes its cooldown.

Carrier decommission cancelled

Triggered when you cancel the decommissioning of your fleet carrier.

Carrier decommission scheduled

Triggered when you request the decommissioning of your fleet carrier.

Carrier docking permission

Triggered when changing the docking permission criteria at your fleet carrier.

Carrier finance

Triggered when changing tax rates or reserve funds at your fleet carrier.

Carrier fuel deposit

Triggered when depositing fuel at your fleet carrier.

Carrier jump cancelled

Triggered when you cancel a scheduled fleet carrier jump.

Carrier jump engaged

Triggered when your fleet carrier performs a jump.

Carrier jump request

Triggered when you request that your fleet carrier performs a jump.

Carrier jumped

Triggered when you are docked at a fleet carrier as it completes a jump.

Carrier name changed

Triggered when your fleet carrier’s name is changed.

Carrier pads locked

Triggered when your fleet carrier locks landing pads prior to jumping.

Carrier purchased

Triggered when you purchase a fleet carrier.

Carrier service changed

Triggered when you change the services available at your fleet carrier.

Carrier stats

Triggered when you open the carrier management screen.

Cleared save

Triggered when you clear your save.

Cockpit breached

Triggered when your ship's cockpit is broken.

Commander continued

Triggered when you continue an existing game.

Commander loading

Triggered at the very beginning of loading a game.

Commander progress

Triggered when your progress is reported.

Commander promotion

Triggered when one of your commander ranks increases.

Commander ratings

Triggered when your ratings are reported.

Commander reputation

Triggered when your reputation is reported.

Commander started

Triggered when you start a new game.

Commodity collected

Triggered when you pick up a commodity in your ship or SRV.

Commodity ejected

Triggered when you eject a commodity from your ship or SRV.

Commodity purchased

Triggered when you buy a commodity from the markets.

Commodity refined

Triggered when you refine a commodity from the refinery.

Commodity sold

Triggered when you sell a commodity to the markets.

Community goal

Triggered when the status of a community goal changes.

Community goals

Triggered when checking the status of community goals.

Controlling fighter

Triggered when you switch control from your ship to your fighter.

Controlling ship

Triggered when you switch control from your fighter to your ship.

Crew assigned

Triggered when you assign crew.

Crew fired

Triggered when you fire crew.

Crew hired

Triggered when you hire crew.

Crew joined

Triggered when you join a crew.

Crew left

Triggered when you leave a crew.

Crew member joined

Triggered when a commander joins your crew.

Crew member launched

Triggered when a crew member launches the fighter.

Crew member left

Triggered when a commander leaves your crew.

Crew member removed

Triggered when you remove a commander from your crew.

Crew member role changed

Triggered when a crew member changes their role.

Crew paid wage

Triggered when npc crew receives a profit share.

Crew promotion

Triggered when crewmember combat rank increases.

Crew role changed

Triggered when your role in the crew changes.

Crew session ended

Triggered when you disband your crew and end the multicrew session.

Data scanned

Triggered when scanning some types of data links.

Data voucher awarded

Triggered when you are awarded a data voucher.

Data voucher redeemed

Triggered when you redeem a data voucher.

Datalink message

Triggered upon completion of Datalink scan.

Destination arrived

Triggered when you drop into normal space at your selected destination.

Died

Triggered when you have died.

Discovery scan

Triggered when performing a full system scan (honk).

Disembark

Triggered when you transition from a ship or SRV to on foot.

Docked

Triggered when your ship docks at a station or outpost.

Docking cancelled

Triggered when your ship cancels a docking request at a station or outpost.

Docking denied

Triggered when your ship is denied docking at a station or outpost.

Docking granted

Triggered when your ship is granted docking permission at a station or outpost.

Docking requested

Triggered when your ship requests docking at a station or outpost.

Docking timed out

Triggered when your docking request times out.

Dropship deployment

Triggered when exiting a military dropship at an on-foot conflict zone.

Embark

Triggered when you transition from on foot to a ship or SRV.

Engineer contributed

Triggered when contributing resources to an engineer in exchange for access.

Engineer progressed

Triggered at startup and when you reach a new rank with an engineer.

Entered CQC

Triggered when you enter CQC.

Entered normal space

Triggered when your ship enters normal space.

Entered supercruise

Triggered when your ship enters supercruise.

Exploration data purchased

Triggered when you purchase exploration data.

Exploration data sold

Triggered when you sell exploration data.

Fighter docked

Triggered when you dock a fighter with your ship.

Fighter launched

Triggered when you launch a fighter from your ship.

Fighter rebuilt

Triggered when a ship's fighter is rebuilt in the hangar.

File Header

Triggered when the file header is read.

Fine incurred

Triggered when you incur a fine.

Fine paid

Triggered when you pay a fine.

Fleet carrier materials

Triggered when the FCMaterials.json file has been updated.

Flight assist

Triggered when flight assist is toggled.

Friends status

Triggered when a friendly commander changes status.

FSD engaged

Triggered when your FSD has engaged.

Galnet news published

Triggered when news is published on Galnet.

Glide

Triggered when your ship enters or exits glide.

Hardpoints

Triggered when you deploy or retract your hardpoints.

Heat damage

Triggered when you begin to take hull damage due to excessive heat..

Heat warning

Triggered when your ship's heat exceeds 100% and you begin to take module damage..

Hull damaged

Triggered when your hull is damaged to a certain extent.

Hyperdicted

Triggered when your ship is hyperdicted by a Thargoid.

Jet cone boost

Triggered when enough material has been collected from a solar jet cone (at a white dwarf or neutron star) for a jump boost.

Jet cone damage

Triggered in normal space when passing through the jet cone from a white dwarf or neutron star causes damage to a ship module.

Jumped

Triggered when you complete a jump to another system.

Jumping

NO LONGER IN USE.

Killed

Triggered when you kill another player.

Landing gear

Triggered when you deploy or retract your landing gear.

Liftoff

Triggered when your ship lifts off from a planet's surface.

Lights

Triggered when you activate or deactivate your lights.

Limpet launched

Triggered launch a limpet from your ship.

Limpet purchased

Triggered when you buy limpets from a station.

Limpet sold

Triggered when you sell limpets to a station.

Location

Triggered when the commander's location is reported, usually when they reload their game..

Low fuel

Triggered when your fuel level falls below 25% and in 5% increments thereafter.

Market

Triggered when the Market.json file has been updated.

Market information updated

Triggered when market information for the currently docked station has been updated.

Material collected

Triggered when you collect a material.

Material discarded

Triggered when you discard a material.

Material discovered

Triggered when you discover a material.

Material donated

Triggered when you donate a material.

Material inventory

Triggered when you obtain an inventory of your current materials.

Material threshold

Triggered when a material reaches a threshold.

Material traded

Triggered when you trade materials at a materials trader.

Message received

Triggered when you receive a message.

Message sent

Triggered when you send a message.

Micro resources purchased

Triggered when you buy micro resources.

Mission abandoned

Triggered when you abandon a mission.

Mission accepted

Triggered when you accept a mission.

Mission completed

Triggered when you complete a mission.

Mission expired

Triggered when a mission has expired.

Mission failed

Triggered when you fail a mission.

Mission redirected

Triggered when a mission is redirected.

Mission warning

Triggered when a mission is about to expire, based on a set threshold.

Missions

Triggered at startup, with basic information of the Mission Log.

Modification crafted

Triggered when you craft a modification to a module.

Module arrived

Triggered when your transferred module is arriving at its destination.

Module info

Triggered when a ModulesInfo.json file is generated/updated.

Module purchased

Triggered when you purchase a module in outfitting.

Module retrieved

Triggered when you fetch a previously stored module.

Module sold

Triggered when selling a module to outfitting.

Module sold from storage

Triggered when selling a module in storage.

Module stored

Triggered when you store a module.

Module swapped

Triggered when modules are swapped between slots on the ship.

Module transfer

Triggered when you transfer a module from storage at another station.

Modules stored

Triggered when you store multiple modules.

Music

Triggered when the game music 'mood' changes.

Nav beacon scan

Triggered when you scan a nav beacon, before the scan data for all the bodies in the system is written into the journal.

Nav route

Triggered when the navigation route is updated.

Near bookmark

Triggered when entering or departing the nearby radius of a bookmark.

Near surface

Triggered when you enter or depart the gravity well around a surface.

Next destination

Triggered when selecting an in-system destination.

Next jump

Triggered when selecting a star system to jump to.

NPC attack commenced

Triggered when an attack on your ship by an NPC is detected.

NPC cargo scan commenced

Triggered when a cargo scan on your ship by an NPC is detected.

NPC interdiction commenced

Triggered when an interdiction attempt on your ship by an NPC is detected.

Outfitting

Triggered when the Outfitting.json file has been updated.

Passengers

Triggered at startup, with basic information of the Passenger Manifest.

Permit acquired

Triggered when you acquire a permit from the mission board.

Power commodity delivered

Triggered when a commander delivers a commodity to a power.

Power commodity fast tracked

Triggered when a commander fast tracks a commodity of a power.

Power commodity obtained

Triggered when a commander obtains a commodity from a power.

Power defected

Triggered when you defect from one power to another.

Power joined

Triggered when you join a power.

Power left

Triggered when you leave a power.

Power preparation vote cast

Triggered when a commander votes for system preparation.

Power salary claimed

Triggered when a commander claims salary from a power.

Power voucher received

Triggered when a commander turns in combat vouchers against an opposing power.

Powerplay

Triggered periodically when pledged to a power.

Repair drone

Triggered when your ship is repaired via a repair limpet controller.

Respawned

Triggered when you respawn (either after injury or after handing yourself in to local authorities).

Ring hotspots detected

Triggered when hotspots are detected in a ring.

Ring mapped

Triggered after mapping a ring with the Surface Area Analysis scanner.

Route details

Triggered when a route has been generated or updated.

Safe

Triggered when you are no longer in danger.

Screenshot

Triggered when you take a screenshot.

Search and rescue

Triggered when delivering items to a Search and Rescue contact.

Self destruct

Triggered when you start the self destruct sequence.

Settlement approached

Triggered when you approach a settlement.

Shields down

Triggered when your ship's shields go offline.

Shields up

Triggered when your ship's shields come online.

Ship arrived

Triggered when you complete a ship transfer.

Ship delivered

Triggered when your newly-purchased ship is delivered to you.

Ship fsd

Triggered when there is a change to the status of your ship's fsd.

Ship interdicted

Triggered when your ship is interdicted by another ship.

Ship interdiction

Triggered when you interdict another ship.

Ship loadout

Triggered when you obtain the loadout of your ship.

Ship locker

Triggered when you obtain the contents of your ship's micro-resource materials locker.

Ship purchased

Triggered when you purchase a ship.

Ship rebooted

Triggered when you run reboot/repair on your ship.

Ship refuelled

Triggered when you refuel your ship.

Ship renamed

Triggered when you rename a ship.

Ship repaired

Triggered when you repair your ship.

Ship restocked

Triggered when you restock your ship's ammunition.

Ship shutdown

Triggered when your ship's system is forced to shutdown.

Ship shutdown reboot

Triggered when your ship's system reboots after a forced shutdown.

Ship sold

Triggered when you sell a ship.

Ship sold on rebuy

Triggered when you sell a ship to raise funds on the rebuy screen.

Ship swapped

Triggered when you swap a ship.

Ship targeted

Triggered when the player selects a non-Thargoid target.

Ship transfer initiated

Triggered when you initiate a ship transfer.

Shipyard

Triggered when the Shipyard.json file has been updated.

Shutdown

Triggered on a clean shutdown of the game.

Signal detected

Triggered when a signal source is detected.

Silent running

Triggered when you activate or deactivate silent running.

Squadron rank

Triggered when your rank with a squadron has changed.

Squadron startup

Triggered at startup to provide basic squadron information.

Squadron status

Triggered when your status with a squadron has changed.

SRV docked

Triggered when you dock an SRV with your ship.

SRV launched

Triggered when you launch an SRV from your ship.

SRV turret

Triggered when you deploy or retract your SRV's turret.

SRV turret deployable

Triggered when your SRV enters or leaves the restriction zone around a ship..

Star scanned

Triggered when you complete a scan of a stellar body.

Station mailslot

Triggered when your ship enters through a station's mailslot without the aid of a docking computer.

Station no fire zone entered

Triggered when your ship enters a station's no fire zone.

Station no fire zone exited

Triggered when your ship exits a station's no fire zone.

Statistics

Statistics provided at the beginning of a game session.

Stored modules

Triggered when the Outfitting screen is opened, providing a list of all stored modules.

Stored ships

Triggered when the Shipyard screen is opened, providing a list of all stored ships.

Suit purchased

Triggered when you buy a space suit.

Surface signals detected

Triggered when surface signal sources are detected.

Synthesised

Triggered when you synthesise something from materials.

System faction changed

Triggered when there is a change in the controlling faction of a watched system.

System scan complete

Triggered after having identified all bodies in the system.

System state changed

Triggered when there is a change in the state of a watched system.

Technology broker

Triggered when using the Technology Broker to unlock new purchasable technology.

Touchdown

Triggered when your ship touches down on a planet's surface.

Trade data purchased

Triggered when you purchase trade data.

Trade voucher redeemed

Triggered when you redeem a trade voucher.

Under attack

Triggered when under fire (same time as the Under Attack voice message).

Undocked

Triggered when your ship undocks from a station or outpost.

Unhandled event

Triggered when EDDI encounters an event that we don't otherwise handle.

VA initialized

Triggered when the VoiceAttack plugin is first initialized.

Vehicle destroyed

Triggered when your vehicle (fighter or SRV) is destroyed.