Ship targeted event - EDCD/EDDI GitHub Wiki
Triggered when the player selects a non-Thargoid target.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
-
{event.bounty} - The bounty being offered by system authorities for destruction of the ship
-
{event.faction} - The faction of the pilot
-
{event.hullhealth} - The health of the hull
-
{event.legalstatus} - The legal status of the pilot
-
{event.name} - The name of the pilot
-
{event.power} - The aligned power of the pilot (if player is pledged)
-
{event.rank} - The rank of the pilot
-
{event.scanstage} - the stage of the ship scan (e.g. 0, 1, 2, or 3)
-
{event.shieldhealth} - The health of the shields
-
{event.ship} - the model of the ship
-
{event.subsystem} - The subsystem targeted
-
{event.subsystemhealth} - The health of the subsystem targeted
-
{event.targetlocked} - True when a ship has been targeted. False when a target has been lost/deselected
To respond to this event in VoiceAttack, create a command entitled ((EDDI ship targeted)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
-
{INT:EDDI ship targeted bounty} - The bounty being offered by system authorities for destruction of the ship
-
{TXT:EDDI ship targeted faction} - The faction of the pilot
-
{DEC:EDDI ship targeted hullhealth} - The health of the hull
-
{TXT:EDDI ship targeted legalstatus} - The legal status of the pilot
-
{TXT:EDDI ship targeted name} - The name of the pilot
-
{TXT:EDDI ship targeted power} - The aligned power of the pilot (if player is pledged)
-
{TXT:EDDI ship targeted rank} - The rank of the pilot
-
{INT:EDDI ship targeted scanstage} - the stage of the ship scan (e.g. 0, 1, 2, or 3)
-
{DEC:EDDI ship targeted shieldhealth} - The health of the shields
-
{TXT:EDDI ship targeted ship} - the model of the ship
-
{TXT:EDDI ship targeted subsystem} - The subsystem targeted
-
{DEC:EDDI ship targeted subsystemhealth} - The health of the subsystem targeted
-
{BOOL:EDDI ship targeted targetlocked} - True when a ship has been targeted. False when a target has been lost/deselected
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.