Levels - AlexisBliesener/Bewitched GitHub Wiki

Levels

Template
Standardized layout for creating and documenting levels.

Tutorial Section

  • Level-1
    Prison: Player finds themselves in a dungeon/prison. They should feel claustrophobic a little, and be threatened by whatever is around.

  • Vertical-Slice-Area
    Inside the prison: What will be showed off during the Vertical Slice checkpoint of playtesting

  • Level-2
    Caverns: Player find themselves in a cave/cavern connecting the other two levels. This place is much more natural, and untouched by civilization, with signs of wildlife and roots everywhere. Natural cave occurrences are present everywhere. Feels a bit more explorative, but looking more for a way out.

  • Level-3 : YELLOW LIGHT! Ritual Chambers: This location feels like a mix between a temple and a laboratory. Science and experimentation equipment mix with ritualistic devices and practices, including sigils for summoning. Very eerie and twisted, the combination of things here should be unsettling.