Level 1 - AlexisBliesener/Bewitched GitHub Wiki

Prison Break

Overview

Description

This level is supposed to be the beginning of the game. The lowest level of the complex, housing convicted criminals and monsters left to rot, fight, be tortured and executed for being heretical against the kingdom. Those deemed too unnatural or of little use are kept down here, left in horrible conditions, monitored by unfeeling, ruthless guards. Inmates are often called to fight each other for the guard's amusement, those deemed with a unique quality taken up to the Ritual Chambers floors above. The player finds themself in an underground dungeon, as if awaiting execution. Plenty of cells, cages, and torture devices everywhere. The player should feel threatened in this area, and not want to stick around for too long. Blood splatters show evidence of devices being used in the past.


Variants

Variant 1 Variant 2


Measurements

Level-1-Measurements


Combat Design

Scaling and Intensity

  • Details: When a player enters a room it will lock, the player will then have to defeat all enemies in the room to escape.

Enemy Composition

| Enemy | Room | Number | |--|--| | | | | | | | | |

Special Events

  • Landmark Room: Enemies will spawn in waves in the landmark room to imitate a gladiatorial pit fit.

Interactable Elements

Upgrade Distribution

Item Type Spawns from Rarity

Visual & Audio Design

Visual Theme

  • Biome Inspiration: Underground, dark dingy prison, rectangular and sharp
  • Color Palette: Level 1 Color Palette
  • Weather Effects: Darkest level, deep underground, cold and damp
  • Landmarks: Gladiatorial ring/pit

Soundscape

  • Ambient FX:
  • Music Style: