Level 1 - AlexisBliesener/Bewitched GitHub Wiki
Prison Break
Overview
- Level Name: Prison Break
- Stage Number: 1
- Estimated Time to Clear:
- Art Room Designs: Room Descriptions
- Event Design: Events
- Lore/Narrative: Event Lore
Description
This level is supposed to be the beginning of the game. The lowest level of the complex, housing convicted criminals and monsters left to rot, fight, be tortured and executed for being heretical against the kingdom. Those deemed too unnatural or of little use are kept down here, left in horrible conditions, monitored by unfeeling, ruthless guards. Inmates are often called to fight each other for the guard's amusement, those deemed with a unique quality taken up to the Ritual Chambers floors above. The player finds themself in an underground dungeon, as if awaiting execution. Plenty of cells, cages, and torture devices everywhere. The player should feel threatened in this area, and not want to stick around for too long. Blood splatters show evidence of devices being used in the past.
Variants
Measurements
Combat Design
Scaling and Intensity
- Details: When a player enters a room it will lock, the player will then have to defeat all enemies in the room to escape.
Enemy Composition
| Enemy | Room | Number | |--|--| | | | | | | | | |
Special Events
- Landmark Room: Enemies will spawn in waves in the landmark room to imitate a gladiatorial pit fit.
Interactable Elements
Upgrade Distribution
| Item Type | Spawns from | Rarity |
|---|---|---|
Visual & Audio Design
Visual Theme
- Biome Inspiration: Underground, dark dingy prison, rectangular and sharp
- Color Palette: Level 1 Color Palette
- Weather Effects: Darkest level, deep underground, cold and damp
- Landmarks: Gladiatorial ring/pit
Soundscape
- Ambient FX:
- Music Style: