Page Index - openrct2/openrct2 GitHub Wiki
182 page(s) in this GitHub Wiki:
- Home
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- Android
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- Benchmarking & stress testing OpenRCT2
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- Building OpenRCT2 on Linux
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- Building OpenRCT2 on macOS using CMake
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- Building OpenRCT2 on macOS using Xcode
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- Building OpenRCT2 on MSYS2 MinGW
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- Building OpenRCT2 on Windows
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- Building OpenRCT2 on Windows Subsystem for Linux
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- Changes to original game
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- Changes to the SV6 file format
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- Cheats
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- Coding Style
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- Commit Messages
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- Converting Game Commands to Game Actions
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- CSS1.DAT
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- Custom Music and Ride Music Objects
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- Debugging OpenRCT2 on macOS
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- Decompiling Tips IDA
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- Decompiling Tips OllyDbg
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- Dithering Images
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- Dithering Images using Photoshop
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- Easter Eggs
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- External influences
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- FAQ & Common Issues
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- Features to implement
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- Found bugs and limitations in RCT2
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- G1 Elements Layout
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- Game Actions
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- Game Commands
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- game.cfg structure
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- Getting packaged versions
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- How To Contribute
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- Increasing of game limits
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- Installation on Linux and macOS
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- Known Issues from the RCT2 Readme
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- Language support
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- Legacy console
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- Loading RCT1 scenarios and data
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- Map Generation
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- Maps
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- Master Server
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- Minimum install
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- Multiplayer
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- Multiplayer issues
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- Multiplayer permissions
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- Music Cleanup
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- New save format status
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- Newly Identified Fields
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- NTDF design
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- Objects
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- Official extended scenery set
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- OpenGL renderengine issues
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- OpenGL renderer
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- Original Graphics
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- Overall program structure
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- Peep AI
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- Peep Sprite Type
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- Performance
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- RCT1 Features not in RCT2
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- RCT1 ride and vehicle types and their RCT2 equivalents
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- RCT12_MAX_SOMETHING versus MAX_SOMETHING
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- Rebase and Sync fork with OpenRCT2
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- Release Checklist
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- Replay System
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- Ride rating calculation
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- Roadmap
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- Sandbox Mode
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- Settings in config.ini
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- Sizes and angles in the game world
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- Sprite compiler
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- Sprite List csg1.dat
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- Sprite List g1.dat
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- STEX support removal
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- Strings used in RCT1
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- Strings used in the game
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- Submitted feature requests
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- SV6 Ride Structure
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- TD6 format
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- Terminology
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- Testing
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- Track Data
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- Track designs
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- Track drawers, RTDs and vehicle types
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- Track Element Lengths
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- Track types
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- Tutorials
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- Using minidumps from crash reports
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- Using Track Block Get Previous
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- Vehicle Sprite Layout
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- Widget colours
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