Changes to original game - OpenRCT2/OpenRCT2 GitHub Wiki

Platform, rendering and performance improvements

  • Support for macOS, Linux, FreeBSD and Android.
  • OpenGL renderer (experimental).
  • Hardware display renderer (same as software renderer, but graphics are routed through GPU to enable Steam overlay and improved video capture compatibility).
  • Multithreaded rendering (experimental).
  • (Adjustable) display scaling.
  • Game can now also be run in borderless fullscreen and windowed mode.
  • Uncapped frame rate (extra draw frames between game ticks will be used to interpolate sprite movement for a smoother look).
  • Vsync can now be toggled off.

Graphical user interface (GUI) improvements

  • The land and water tools now allow modifying areas up to 64x64 tiles.
  • The land ownership tool in the scenario editor now also allows modifying areas up to 64x64 tiles.
  • Park window viewport is resizeable.
  • Text input is no longer done through a MS Windows input box.
  • File selection is done by an in-game dialogue box by default instead of the (now optional) MS Windows system dialog box.
  • Place scenery random cluster tool available in game.
  • Options window now uses a tab interface, as seen in Chris Sawyer's Locomotion.
    • Options window now also available from the title screen.
  • Changing the window colours is possible. Presets for RCT1 and RCT2 colour schemes are included by default.
  • Returning to ride selection window is now possible when choosing designs from a particular ride.
  • Always show the current day in the date (no need to invoke tooltip)
  • Added save as... and exit game commands to file menu.
  • Windows snap to each other and the screen.
  • The +/- buttons (used to e.g. increase prices) are bigger and easier to click.
  • A virtual floor, that shows where a scenery item will go.
  • Objects can be filtered by source game.
  • All rides that can be tested without guests accessible in the Track Designer.
  • Cut-away view

Reintroduction of RCT1 features

  • Mountain tool available in game.
  • Restored stand-alone Research and Development window.
  • SC4 files can now also be opened as well as SV4 files in the scenario editor.
    • Command line interface available: openrct2 edit ./forest_frontiers.sc4
  • Allow switching to any vehicle that uses the same track (e.g. switching from Cheshire Cats to Vintage Cars).
  • The "Have fun" objective can now be selected in the scenario editor.
  • Enable traffic light UI via themes.
  • Allow both types of powered launch (with and without passing the station) for every roller coaster that supported one type in RCT2.
  • Finances, recent messages and mute accessible by toolbar (if enabled in options).
  • Ability to group scenario list by origin, including unlocking of scenarios (optional).
  • Ability to open SC4 and SV4 files with rides, paths, scenery, vehicles, guests and other aspects intact.
  • Allow choosing footpath surfaces and railing types independently.
  • Ability to see through footpaths (implemented as an option separate from underground/inside view).
  • Boosters on the Looping and Corkscrew roller coasters.
  • Ability to use sprites from RCT1, for example the booster sprites.
  • All land edges have been reintroduced (white, yellow, red, green and purple stucco, brown and grey sandstone, rust, brick and the two skyscrapers).

New features

  • Game configuration, cache, scores and screenshots now saved in user documents directory under OpenRCT2.
  • Cheats (Ctrl-Alt-C for Windows and Linux, Cmd-Ctrl-C for macOS).
    • Sandbox mode (edit park boundary).
    • Toggle support limits (build at any height).
    • Toggle disable clearance checks (place things in the same location as other things a.k.a zero clearance).
  • Screenshot format is now PNG and file names now contain the park name.
  • Ability to take screenshots of the entire map.
  • Change game speed via toolbar.
  • Random map generation available in scenario editor (accessible via the view menu).
  • Auto-saving (frequency adjustable).
  • Ability to open extra viewports.
  • Built-in Twitch integration (chat driven interactions).
  • In-game Console, for advanced features like:
    • Changing object selection while playing.
    • Changing research settings while playing.
  • Queue line paths can now build along with ordinary paths (details here).
  • Co-operative multiplayer or spectating.
    • Multiple clients.
    • Dedicated server support (headless mode).
  • Custom title sequences (+ editor window).
  • Increased limits for maximum of circuits per roller coaster to 20 and people on mazes to 64.
  • Clear scenery now has toggles for paths, small and large scenery.
  • Day / night cycle (enable in options).
  • Scenery picker, which allows one to click a scenery items and selects it in the scenery window, including its colours.
  • New track elements:
    • Booster support for the Looping and Corkscrew roller coaster (RCT1), Steel Twister, Giga and Junior roller coaster (RCT Classic), the Classic Mini and Vertical Drop Roller Coaster.
    • On-ride photo support for the Mini Roller Coaster and Bobsleigh Roller Coaster.
    • Inverted helix support on the Lay-down Roller Coaster.
  • Ability to load and save heightmaps (as PNG).
  • Shops and stalls autorotate to face paths (optional).
  • Option for early scenario completion.
  • Research funding automatically stops when all researchable items have been invented.

Localisation

  • UTF-8 support.
  • TTF font support, for CJK, Arabic and other non-Latin scripts.
  • The RCT2 sprite font has been extended with characters for Norwegian, Danish, Catalan, Romanian, Turkish and Russian.
  • Improvements to original translations (including those stored in objects and scenarios)
  • Many additional translations.
  • Ability to change language via the options window.
  • Languages stored as txt files in ./data/languages
  • Ability to show day after month (US format) and to show the year first (Asian format)
  • Additional currencies like Russian rouble and Czech koruna.
⚠️ **GitHub.com Fallback** ⚠️