MATT FAQ - ironmonk88/monks-module-wiki GitHub Wiki
First, check the action list on the main page. If it involves modifying an attribute that doesn't have a specific action, its Alter . If it still isn't there, it probably involves multiple actions or macros, so check Sample Tiles.
The best way is to make use of either your system or another module.
- Pathfinder 2E lets you build-in lighting on their effects using rules elements; you can use Add Item to just add the effect to the tokens.
- D&D 5E has the DFred's Convenient Effects module, which can can apply lighting changes to tokens and is integrated into MATT.
- If your system has no built-in method or module for changing lights, you'll have to use the Alter action to manually adjust the lighting attributes.
See auto-landings.
See auto-landings.
See auto-landings.
You're probably logging out as the GM and then just logging in as a player to test it. Some actions require a GM logged in. This is part of Foundry, and cannot be worked around currently. Any action in the action list on this wiki with GM following it requires a GM; there are also certain options for other actions that require a GM.
See Space is Important.
Why do my filters not work and always let the token through even if they don't meet the requirements?
- You're missing a Check Entity County after the filters.
- Your Check Entity County that follows the filters is most likely set to check for
Triggering Token
. The triggering token is going to exist 99% of the time; it needs to beCurrent Tokens
to only allow through a token that passed the preceding filters. - Your Filter or your Check Entity Count is missing a space between your operators and the value.
- Your Check Entity Count is set to count the same number as your filter was. Unless you want them to have to 10+ tokens that meet the filters, leave it at
> 0
. - If you're using D&D 5e, you're probably using
skills.per.passive
for your filter. That is in fact, performance. Perception isskills.prc.passive
.
Add a Delay between setting the attribute and filtering for the attribute.
Double check that the Teleport action's Use Tagger settings are All Scenes
.
Use two tiles; a big one with just Manually Triggered
that hits targets inside it, and a smaller one that just triggers the bigger tile.
No, this feature is not able to be done using MATT.
Depends on your system.
- If you're on a sane system that actually uses items for physical items, Remove Item.
- If you're on D&D 5e, Alter; attributes
currency.gp
.
With a macro (not provided here).
Add an Elevation Filter.
-
Entity
: A type of Foundry document that MATT is able to target. -
Prefab
: A collection entities saved using the Token Attacher module. See https://www.youtube.com/watch?v=b3wh5n_kMrI.