MATT Add Item - ironmonk88/monks-module-wiki GitHub Wiki
Adds one or more items to a token, and linked actor if available.
Use this to directly target an entity to receive an item; the following entity types are able to be targeted.
Use this to add the item to the triggering token.
Use this to add the item to the tokens within the triggering tile.
Use this to add the item to all player tokens on the scene.
Use this to add the item to the current token collection.
Use this to add the item to all tokens with a Tag matching your Use Tagger settings.
- Tokens Tagger
Use this to directly target an entity; the following entity types are able to be targeted.
- Items in the directory or within a compendium.
Adds any items from the current action collection to the selected tokens.
To do this, add this action following a Roll Table action. If the table's results are items, they will be added to the collection and distributed.
To do this, add this action following a Roll Table action. If the table's results are text entries formatted {"gp":"4d20"}
, they will be added as currency. D&D 5E
Set to blank to use the item's original quantity. If the item is a type that has no quantity field, such as Features or Backgrounds, this field needs to be left blank.
- Accepts dice notation;
[[1d10]]
. - Accepts handlebar expressions;
variable.arbitraryAmount
.
- Characters get a copy of all items
- Characters get a single item
- All items distributed amongst characters
- Evenly distributed, leftovers are passed on
Routes the Add Item action through the player so they are technically the user adding the item. This can be used with Automated Animations and Sequencer to apply animation macros as that player instead of as the GM.
- If the module setting
Drop Items on Canvas
is enabled, you can drag items from the directory or a compendium onto the canvas to create a tile that will add the item when triggered; it will be created with the same image as the item. - This action doesn't work in Starfinder due to their code.
- This action isn't supported in any of the various Build-a-Systems.
- Foundry 12.331
- MATT 12.02