Page Index - coldrockgames/gml-raptor GitHub Wiki
208 page(s) in this GitHub Wiki:
- Home
- Welcome to the raptor3 wiki!
- Working with raptor
- Create a Game
- Macros
- All Subsystems Explained
- abort() vs finish()
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- Animation
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- Animation Chaining
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- Animation Functions (Class)
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- Animation Functions (Global)
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- Animation meets StateMachine
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- Animation Triggers
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- Audio
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- Base Controls
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- Broadcasting
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- CanvasDrawer
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- Checkables
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- Clickables
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- Collage Builder Example
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- CollageDrawer
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- CollageSpriteSheet
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- Configurations (Default, release, beta)
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- Containers
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- Controllers
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- ControlTree
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- Coordinate Helpers
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- Crash logs
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- DataBuilder
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- Emitter Functions
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- Emitter Ranges
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- Example Project
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- Eye
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- File Access (Sync Async)
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- Functions in the StatefulObject
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- GameController
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- GameStarter
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- Global #macros
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- GrayScaleShader
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- InputBox
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- Installing the template
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- Invoking Constructors
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- LG Localization
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- ListBox
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- ListPool
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- Little Helpers
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- Log Formatters
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- Logger
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- Logger Configuration
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- Macros
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- MessageBox Functions
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- Mouse Cursor
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- Multiple Emitters
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- ObjectPool
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- Other LG Functions
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- Particle Effects
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- Particle Effects Runtime
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- Planning your Savegame
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- Project Setup
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- Project Template Overview
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- Property Binding
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- RACE (The Random Content Engine)
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- Race File Specifications
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- Race Flags and the Chance
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- Race Functions
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- Race Item Filters
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- RaceResult
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- Raptor internal broadcasts
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- Raptor RichJson Format
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- raptor's object model
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- Room Transitions
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- RoomController
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- Save and Load your Game
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- Savefile structure
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- Savegame data only mode
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- Savegame functions
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- Savegame System
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- Savegame Versioning
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- Self and View #macros
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- Shaders
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- Shared States
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- Starting a new game
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- StatefulObject
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- StateMachine
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- StateMachine Functions
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- temp
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- The LG(...) Function
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- The ParticleEmitter Object
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- The Saveable Object
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- The Setup Utility
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- TileScanner
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- Tools, other Objects and Helpers
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- Tooltips
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- Transition Example
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- UI Configuration
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- UI Skins
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- UI Subsystem
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- UI Themes
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- Unit Testing
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- Unrecoverable classes
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- Using AnimCurves
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- Utility and Helper #macros
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- VersionedDataStruct
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- Virtual Rooms
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- Window Animations
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- Windows
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- Workflow and User Events
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