node rotate - blossommerz/locus-hub GitHub Wiki
< Previous: Translate XY | Next: Scale >
N rotated copies of geometry about a center point; or wire a value Field into Angle to rotate each item in place by the image (a flow/orientation field).
Category: Transform | Add menu: Transform > Rotate
- Geometry (any): the shape to rotate.
- Center (point): the pivot the copies turn about.
- Angle (any): degrees per step (positive turns clockwise); a number for the array, a value field to spin each item in place, or a list (one angle per item).
- Repeat (number): how many rotated copies to make; copy k is turned k x Angle.
- Add OG (on/off): also keep the original alongside the copies.
- Geometry (any): the rotated copies as a list, each its own group.
Angle is typed any, and the whole node changes behavior with it:
- A number: the rotational array: Repeat copies of the geometry, each turned a further Angle about the Center point (Add OG keeps the original alongside them).
- A value field: each item is instead rotated in place, about its own centroid, by the field's value there. Repeat, Center, and Add OG are ignored - this is a flow/orientation field off an image. (A rotationally symmetric item like a circle shows no change.)
< Previous: Translate XY | Next: Scale >
- In the modeling view: Rotate - apply the same rotation directly on the canvas.
- RotateVariant: turn a different member of a Collection into each rotation slot instead of one fixed shape.
- Transform nodes

