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4800 denarii | 6 turns | Large City | Upgrades to Merchants' Quarter |
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If it can't be bought or sold somewhere among the traders in the Great Agora, then 'it' probably isn't worth bothering about, whatever it might be. This is the great centre of all business in a city, a place where goods from across the known world can be found. Anything - even a man's loyalty, his secrets or his demise - can be bought when the price is right.
Such extensive trading activity can, of course, be taxed. It can also be improved when this building is upgraded.
- Allows the recruitment of Spies
- Allows the recruitment of Assassins
- +20% Trade
- +1.0% Growth