regions Zur - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Zur

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Map of Zur and its neighbours

Its settlement is Tyre, held at the campaign start by Tyre (Phoenician), their capital.

People: Phoenician 100% · Trade goods: Purple Dye ×5, Fish ×2, Glass ×2, Slave Trade ×2, Spices ×2, Flax

Trade goods

Trade good Amount
Purple Dye 5
Fish 2
Glass 2
Slave Trade 2
Spices 2
Flax 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Phoenician 100%
Fertility 7 / 14
Terrain Hills
Climate Mediterranean
Water source River
Port Natural harbour up to Dockyard
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Asian, Parthica early
Cultural homeland Tyrian

Units raised here

Whoever holds Zur can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.

Asian area of recruitment (4 units)

Unit Requires
Asian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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