regions Qart Khadasht - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Carthage, held at the campaign start by Carthage (Phoenician), their capital.
People: Phoenician 80%, Dorian 10%, Libyan 10% · Trade goods: Fruits ×3, Grain ×3, Olives ×3, Flax ×2, Glass ×2, Pottery ×2, Elephants
| Trade good | Amount | |
|---|---|---|
| Fruits | 3 | |
| Grain | 3 | |
| Olives | 3 | |
| Flax | 2 | |
| Glass | 2 | |
| Pottery | 2 | |
| Elephants | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 10 / 14 |
| Terrain | Floodplains delta |
| Climate | Mediterranean |
| Water source | River |
| Port | Natural harbour up to Dockyard |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Libyan, Cyrenaica early |
| Cultural homeland | Carthaginian |
Whoever holds Qart-Khadasht can raise these 3 units here. A faction with one of them on its own roster raises it that way instead.
Libyan area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Libyan Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Libyan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |