regions Qart Khadasht - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Qart-Khadasht

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Map of Qart-Khadasht and its neighbours

Its settlement is Carthage, held at the campaign start by Carthage (Phoenician), their capital.

People: Phoenician 80%, Dorian 10%, Libyan 10% · Trade goods: Fruits ×3, Grain ×3, Olives ×3, Flax ×2, Glass ×2, Pottery ×2, Elephants

Trade goods

Trade good Amount
Fruits 3
Grain 3
Olives 3
Flax 2
Glass 2
Pottery 2
Elephants 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Phoenician 80%, Dorian 10%, Libyan 10%
Fertility 10 / 14
Terrain Floodplains delta
Climate Mediterranean
Water source River
Port Natural harbour up to Dockyard
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Libyan, Cyrenaica early
Cultural homeland Carthaginian

Units raised here

Whoever holds Qart-Khadasht can raise these 3 units here. A faction with one of them on its own roster raises it that way instead.

Libyan area of recruitment (3 units)

Unit Requires
Libyan Light Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Libyan Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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