regions Oxos - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Oxos

← regions and settlements · wiki index

Map of Oxos and its neighbours

Its settlement is Marouka, held at the campaign start by Bactria (Eastern Hellenistic).

People: Iranian 60%, Greco-Bactrian 30%, Macedonian 10% · Trade goods: Cotton, Grain, Salt, Grapes

Trade goods

Trade good Amount
Cotton 1
Grain 1
Salt 1
Grapes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 60%, Greco-Bactrian 30%, Macedonian 10%
Fertility 7 / 14
Terrain Mountain valley
Climate Cold semi arid
Water source River
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Asian, Greco bactrian, Persian
Cultural homeland Bactrian

Units raised here

Whoever holds Oxos can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.

Persian area of recruitment (4 units)

Unit Requires
Persian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Persian Sparabara Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Persian Takabara Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Greco bactrian area of recruitment (2 units)

Unit Requires
Bactrian Hoplites Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Bactrian Thureophoroi Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Baktrian Reforms

Asian area of recruitment (1 unit)

Unit Requires
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
⚠️ **GitHub.com Fallback** ⚠️