regions Madabitis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Madabitis

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Map of Madabitis and its neighbours

Its settlement is Madaba, held at the campaign start by Free Peoples (Libyan).

People: Assyrian 40%, Judaean 30%, Arab 20%, Phoenician 10% · Trade goods: Pitch, Bitumen & Tars ×4, Salt ×2, Sheep

Trade goods

Trade good Amount
Pitch, Bitumen & Tars 4
Salt 2
Sheep 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Assyrian 40%, Judaean 30%, Arab 20%, Phoenician 10%
Fertility 5 / 14
Terrain Plateau
Climate Dry sub tropical
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Arab, Parthica early

Units raised here

Whoever holds Madabitis can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Arab area of recruitment (10 units)

Unit Requires
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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