regions Lazia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
← regions and settlements · wiki index

Its settlement is Kolchopolis, held at the campaign start by Free Peoples (Libyan).
People: Caucasian 100% · Trade goods: Flax ×3, Grapes ×3, Grain
| Trade good | Amount | |
|---|---|---|
| Flax | 3 | |
| Grapes | 3 | |
| Grain | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 9 / 14 |
| Terrain | Floodplains delta |
| Climate | Humid sub tropical |
| Water source | River |
| Port | No natural harbour |
| River trade | Navigable river |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Caucasian, Asian |
Whoever holds Lazia can raise these 5 units here. A faction with one of them on its own roster raises it that way instead.
Asian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Caucasian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Caucasian Hillmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Caucasian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |